mirror of
https://github.com/Phantop/LADXHD.git
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302 lines
11 KiB
C#
302 lines
11 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.GameObjects.Base.Components.AI;
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using ProjectZ.InGame.GameObjects.Enemies;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.MidBoss
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{
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internal class MBossGrimCreeper : GameObject
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{
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private readonly Animator _animator;
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private readonly BodyComponent _body;
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private readonly AnimationComponent _animatorComponent;
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private readonly CSprite _sprite;
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private readonly AiComponent _aiComponent;
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private readonly BodyDrawShadowComponent _shadowComponent;
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private readonly MBossGrimCreeperFly[] _fly = new MBossGrimCreeperFly[6];
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private Vector2 _flyOrigin;
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private Vector2[] _positions = new[] {
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new Vector2(1, 2), new Vector2(6, 2), new Vector2(2, 3), new Vector2(3, 2),new Vector2(5, 3), new Vector2(4, 2),
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new Vector2(2, 1), new Vector2(5, 1), new Vector2(2, 3), new Vector2(5, 3), new Vector2(2, 5), new Vector2(5, 5),
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new Vector2(2, 2), new Vector2(5, 4), new Vector2(3.5f, 1), new Vector2(3.5f, 5), new Vector2(2, 4), new Vector2(5, 2),
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new Vector2(1, 1), new Vector2(6, 5), new Vector2(6, 1), new Vector2(1, 5), new Vector2(3.5f, 1), new Vector2(3.5f, 5),
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new Vector2(1, 0), new Vector2(2, 1), new Vector2(3, 2), new Vector2(4, 2), new Vector2(5, 1), new Vector2(6, 0),
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new Vector2(1, 1), new Vector2(6, 1), new Vector2(6, 5), new Vector2(1, 5), new Vector2(4.5f, 3), new Vector2(2.5f, 3),
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new Vector2(0, 1.5f), new Vector2(7, 1.5f), new Vector2(1, 3.5f), new Vector2(6, 3.5f), new Vector2(4.5f, 5), new Vector2(2.5f, 5),
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new Vector2(2, 4), new Vector2(5, 4), new Vector2(3, 3), new Vector2(4, 5), new Vector2(3, 5), new Vector2(4, 3),
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};
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private readonly string _saveKey;
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private int _flyIndex;
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private float _spawnCounter;
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private const float SpawnTime = 500;
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private int _spawnIndex;
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private float _attackCounter;
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private const float AttackTime = 550;
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private int _attackIndex;
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private bool _initDialog;
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public MBossGrimCreeper() : base("grim creeper") { }
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public MBossGrimCreeper(Map.Map map, int posX, int posY, string saveKey) : base(map)
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{
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EntityPosition = new CPosition(posX + 8, posY + 16, 32);
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EntitySize = new Rectangle(-8, -16, 16, 16);
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_saveKey = saveKey;
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if (!string.IsNullOrEmpty(_saveKey) &&
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Game1.GameManager.SaveManager.GetString(_saveKey) == "1")
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{
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IsDead = true;
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return;
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}
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_animator = AnimatorSaveLoad.LoadAnimator("MidBoss/grim creeper");
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_animator.Play("idle");
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_sprite = new CSprite(EntityPosition);
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_animatorComponent = new AnimationComponent(_animator, _sprite, Vector2.Zero);
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_body = new BodyComponent(EntityPosition, -7, -12, 14, 12, 8)
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{
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IsActive = false,
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IsGrounded = false,
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Gravity = -0.125f,
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FieldRectangle = Map.GetField(posX, posY, 16)
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};
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var stateIdle = new AiState(UpdateIdle);
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var stateSpawn = new AiState(UpdateSpawn) { Init = InitSpawn };
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var statePostSpawn = new AiState();
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statePostSpawn.Trigger.Add(new AiTriggerCountdown(500, null, () => _aiComponent.ChangeState("summoning")));
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var stateSummoning = new AiState(UpdateSummoning) { Init = InitSummoning };
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var stateWait = new AiState() { Init = InitWait };
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stateWait.Trigger.Add(new AiTriggerCountdown(3500, null, () => _aiComponent.ChangeState("attack")));
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var stateAttack = new AiState(UpdateAttack) { Init = InitAttack };
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var statePostAttack = new AiState(UpdatePostAttack);
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statePostAttack.Trigger.Add(new AiTriggerCountdown(1500, null, EndPostAttack));
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var stateFinished = new AiState();
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stateFinished.Trigger.Add(new AiTriggerCountdown(750, null, () => _aiComponent.ChangeState("preJump")));
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var statePreJump = new AiState() { Init = InitPreJump };
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statePreJump.Trigger.Add(new AiTriggerCountdown(500, null, () => _aiComponent.ChangeState("jump")));
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var stateJump = new AiState(UpdateJump) { Init = InitJump };
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// evil eagle states
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var stateSequence = new AiState(UpdateSaddleJump);
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_aiComponent = new AiComponent();
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_aiComponent.States.Add("idle", stateIdle);
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_aiComponent.States.Add("spawn", stateSpawn);
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_aiComponent.States.Add("postSpawn", statePostSpawn);
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_aiComponent.States.Add("summoning", stateSummoning);
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_aiComponent.States.Add("wait", stateWait);
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_aiComponent.States.Add("attack", stateAttack);
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_aiComponent.States.Add("postAttack", statePostAttack);
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_aiComponent.States.Add("finished", stateFinished);
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_aiComponent.States.Add("preJump", statePreJump);
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_aiComponent.States.Add("jump", stateJump);
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_aiComponent.States.Add("sequence", stateSequence);
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_aiComponent.ChangeState("idle");
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var damageCollider = new CBox(EntityPosition, -8, -16, 0, 16, 16, 8);
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AddComponent(BaseAnimationComponent.Index, _animatorComponent);
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AddComponent(DamageFieldComponent.Index, new DamageFieldComponent(damageCollider, HitType.Enemy, 4));
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AddComponent(AiComponent.Index, _aiComponent);
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AddComponent(BodyComponent.Index, _body);
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AddComponent(DrawComponent.Index, new BodyDrawComponent(_body, _sprite, Values.LayerPlayer));
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AddComponent(DrawShadowComponent.Index, _shadowComponent = new BodyDrawShadowComponent(_body, _sprite));
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UpdateTransparency(24);
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_flyOrigin = new Vector2(posX - 48, posY + 8 + 43);
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}
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public void StartNightmareSequnece()
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{
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EntityPosition.Z = 0;
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UpdateTransparency(24);
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_aiComponent.ChangeState("sequence");
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_animator.Play("stand");
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}
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public void StartSaddleJump()
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{
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_body.IsActive = true;
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_body.Velocity.X = 0.9f;
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_body.Velocity.Y = -2.65f;
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_body.DragAir = 1;
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_body.IsGrounded = false;
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}
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private void UpdateSaddleJump()
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{
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// check if we are behind the evil eagle
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if (_body.Velocity.Y > 2 || _body.IsGrounded)
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{
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Map.Objects.DeleteObjects.Add(this);
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}
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}
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private void UpdateIdle()
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{
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// player entered the room?
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if (_body.FieldRectangle.Contains(MapManager.ObjLink.BodyRectangle))
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{
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_aiComponent.ChangeState("spawn");
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}
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}
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private void InitSpawn()
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{
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// fall down
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_body.IsActive = true;
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_animator.Play("attack");
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Game1.GameManager.SetMusic(79, 2);
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}
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private void UpdateSpawn()
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{
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UpdateTransparency(24);
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if (_body.IsGrounded)
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{
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Game1.GameManager.StartDialogPath("grim_creeper_enter");
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_animator.Play("play");
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_aiComponent.ChangeState("postSpawn");
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}
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}
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private void InitSummoning()
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{
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_flyIndex = Game1.RandomNumber.Next(0, 8);
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_spawnCounter = 0;
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_spawnIndex = 0;
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_animator.Play("play");
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}
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private void UpdateSummoning()
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{
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_spawnCounter += Game1.DeltaTime;
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if (_spawnCounter < SpawnTime * _spawnIndex)
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return;
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var index = _flyIndex * 6 + _spawnIndex;
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var targetPosition = _flyOrigin + new Vector2(_positions[index].X, _positions[index].Y) * 16;
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var randomOffsetX = Game1.RandomNumber.Next(0, 32) - 16;
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var startPosition = targetPosition + new Vector2(randomOffsetX, 64) * (_positions[index].Y > 4 ? 1 : -1);
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_fly[_spawnIndex] = new MBossGrimCreeperFly(Map, startPosition, targetPosition);
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_fly[_spawnIndex].FightInit();
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Map.Objects.SpawnObject(_fly[_spawnIndex]);
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_spawnIndex++;
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if (_spawnIndex >= 6)
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_aiComponent.ChangeState("wait");
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}
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private void InitWait()
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{
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_animator.Play("idle");
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}
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private void InitAttack()
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{
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_attackCounter = 0;
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_attackIndex = 0;
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_animator.Play("attack");
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}
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private void UpdateAttack()
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{
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_attackCounter += Game1.DeltaTime;
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if (_attackCounter < AttackTime * _attackIndex)
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return;
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if (_attackIndex >= 6)
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{
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_aiComponent.ChangeState("postAttack");
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}
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else
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{
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_fly[_attackIndex].StartAttack();
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_attackIndex++;
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}
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}
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private void UpdatePostAttack()
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{
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// killed all flies?
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var finished = true;
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for (var i = 0; i < _fly.Length; i++)
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{
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if (_fly[i].IsAlive())
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{
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finished = false;
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break;
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}
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}
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if (finished)
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_aiComponent.ChangeState("finished");
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}
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private void EndPostAttack()
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{
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if (!_initDialog)
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{
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_initDialog = true;
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Game1.GameManager.StartDialogPath("grim_creeper_1");
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}
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_aiComponent.ChangeState("summoning");
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}
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private void InitJump()
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{
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Game1.GameManager.PlaySoundEffect("D378-62-3F");
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if (!string.IsNullOrEmpty(_saveKey))
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Game1.GameManager.SaveManager.SetString(_saveKey, "1");
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}
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private void UpdateJump()
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{
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if (_body.IsGrounded)
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_body.Velocity.Z = 3.5f;
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// fade out
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UpdateTransparency(16);
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// completely invisible => despawn
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if (_shadowComponent.Transparency == 0 || _body.Velocity.Z < 0)
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Map.Objects.DeleteObjects.Add(this);
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}
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private void InitPreJump()
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{
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Game1.GameManager.StartDialogPath("grim_creeper_end");
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}
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private void UpdateTransparency(int offset)
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{
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var transparency = 1 - MathHelper.Clamp((EntityPosition.Z - offset) / 8, 0, 1);
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_sprite.Color = Color.White * transparency;
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_shadowComponent.Transparency = transparency;
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}
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}
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} |