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| .. | ||
| doorLight.atlas | ||
| doorLight.png | ||
| dungeon.png | ||
| light.png | ||
| ligth room vertical.png | ||
| ligth room.png | ||
| readme.txt | ||
| shadow.png | ||
the light sprites will get preprocessed to contain preprocessed alphase (?) so they can not just get loaded like the other sprites that do not have transparency values other than 0 or 1