mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 12:24:16 +00:00
61 lines
3 KiB
C#
61 lines
3 KiB
C#
using Microsoft.Xna.Framework;
|
|
using ProjectZ.InGame.Things;
|
|
|
|
namespace ProjectZ.InGame.Overlay.Sequences
|
|
{
|
|
class WeatherBirdSequence : GameSequence
|
|
{
|
|
private SeqAnimation _objUlrich;
|
|
|
|
public WeatherBirdSequence()
|
|
{
|
|
_sequenceWidth = 160;
|
|
_sequenceHeight = 144;
|
|
}
|
|
|
|
public override void OnStart()
|
|
{
|
|
Sprites.Clear();
|
|
SpriteDict.Clear();
|
|
|
|
var position = Vector2.Zero;
|
|
|
|
// background
|
|
Sprites.Add(new SeqSprite("seqWeatherBirdBackground", position, 0));
|
|
|
|
Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "top", new Vector2(position.X, position.Y + 112), 1));
|
|
for (int i = 0; i < 5; i++)
|
|
Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "bottom", new Vector2(position.X + 32 * i, position.Y + 136), 1));
|
|
Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "rotator", new Vector2(position.X + 95, position.Y + 56), 1));
|
|
|
|
// flowers
|
|
Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "flower_red", new Vector2(position.X + 32, position.Y + 128), 1));
|
|
Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "flower_red", new Vector2(position.X + 64, position.Y + 120), 1));
|
|
Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "flower_white", new Vector2(position.X + 8, position.Y + 128), 1));
|
|
Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "flower_white", new Vector2(position.X + 104, position.Y + 128), 1));
|
|
Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "flower_white", new Vector2(position.X + 144, position.Y + 120), 1));
|
|
|
|
// link and marin
|
|
AddDrawable("weatherBirdLink", new SeqAnimation("Sequences/weather bird link", "walk", new Vector2(position.X - 40, position.Y + 112), 3) { Shader = Resources.ColorShader, Color = Game1.GameManager.CloakColor });
|
|
AddDrawable("weatherBirdMarin", new SeqAnimation("Sequences/weather bird marin", "walk", new Vector2(position.X - 40 - 22, position.Y + 112), 3));
|
|
AddDrawable("weatherBirdUlrich", _objUlrich = new SeqAnimation("Sequences/weather bird ulrich", "stopped", new Vector2(position.X + 180, position.Y + 112), 2));
|
|
|
|
AddDrawable("weatherBirdPhotoFlash", new SeqColor(new Rectangle((int)position.X, (int)position.Y, 160, 144), Color.Transparent, 5));
|
|
|
|
// start the sequence path
|
|
Game1.GameManager.StartDialogPath("seq_weather_bird");
|
|
|
|
base.OnStart();
|
|
}
|
|
|
|
public override void Update()
|
|
{
|
|
// @HACK: ulrich needs to change the layer
|
|
if (Game1.GameManager.SaveManager.GetString("weatherBirdUlrichFront", "0") == "1")
|
|
_objUlrich.Layer = 4;
|
|
|
|
base.Update();
|
|
}
|
|
}
|
|
}
|