LADXHD/InGame/Overlay/Sequences/GravestoneSequence.cs
2023-12-14 17:21:22 -05:00

37 lines
1.3 KiB
C#

using Microsoft.Xna.Framework;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.Overlay.Sequences
{
class GravestoneSequence : GameSequence
{
public GravestoneSequence()
{
_sequenceWidth = 160;
_sequenceHeight = 144;
}
public override void OnStart()
{
Sprites.Clear();
SpriteDict.Clear();
var position = Vector2.Zero;
// background
Sprites.Add(new SeqSprite("seqGravestoneBackground", position, 0));
// characters
AddDrawable("graveLink", new SeqAnimation("Sequences/link grave", "look", new Vector2(position.X + 75, position.Y + 101), 1) { Shader = Resources.ColorShader, Color = Game1.GameManager.CloakColor });
AddDrawable("graveMouse", new SeqAnimation("NPCs/photo_mouse", "stand_0", new Vector2(position.X + 173, position.Y + 102), 1));
AddDrawable("gravePhotoFlash", new SeqColor(new Rectangle((int)position.X, (int)position.Y, 160, 144), Color.Transparent, 2));
AddDrawable("gravePhoto", new SeqSprite("photo_11", position, 1) { Color = Color.Transparent });
Game1.GameManager.StartDialogPath("seq_gravestone");
base.OnStart();
}
}
}