mirror of
https://github.com/Phantop/LADXHD.git
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34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjZZZSpawner : GameObject
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{
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private float _spawnCounter;
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private const int SpawnTime = 600;
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public ObjZZZSpawner() : base("tarin_zzz") { }
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public ObjZZZSpawner(Map.Map map, int posX, int posY) : base(map)
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{
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, 16, 16);
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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}
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private void Update()
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{
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_spawnCounter -= Game1.DeltaTime;
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if(_spawnCounter < 0)
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{
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_spawnCounter += SpawnTime;
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var objZzz = new ObjZZZ(Map, new Vector2(EntityPosition.X + 8, EntityPosition.Y + 8), new Vector2(1, -1));
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Map.Objects.SpawnObject(objZzz);
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}
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}
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}
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} |