LADXHD/InGame/GameObjects/Things/ObjZZZ.cs
2023-12-14 17:21:22 -05:00

48 lines
1.8 KiB
C#

using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.Things;
using System;
namespace ProjectZ.InGame.GameObjects.Things
{
internal class ObjZZZ : GameObject
{
private readonly CSprite _sprite;
private readonly Vector2 _direction;
private readonly Vector2 _dirOrthogonal;
private float _moveCounter;
private float _transparency;
public ObjZZZ(Map.Map map, Vector2 position, Vector2 direction) : base(map)
{
EntityPosition = new CPosition(position.X, position.Y, 0);
EntitySize = new Rectangle(-8, -8, 16, 16);
_sprite = new CSprite("tarin_zzz", EntityPosition);
_direction = direction;
_dirOrthogonal = new Vector2(_direction.Y, -_direction.X);
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
AddComponent(DrawComponent.Index, new DrawCSpriteComponent(_sprite, Values.LayerTop));
}
private void Update()
{
// fade in/out
var target = _moveCounter < 750 ? 1 : 0;
_transparency = AnimationHelper.MoveToTarget(_transparency, target, 0.25f * Game1.TimeMultiplier);
_sprite.Color = Color.White * _transparency;
// move
_moveCounter += Game1.DeltaTime;
EntityPosition.Set(EntityPosition.Position + _direction * 0.175f * Game1.TimeMultiplier + _dirOrthogonal * Game1.TimeMultiplier * 0.125f * MathF.Sin(_moveCounter / 100));
// despawn
if (_moveCounter > 850)
Map.Objects.DeleteObjects.Add(this);
}
}
}