mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-29 01:32:50 +00:00
46 lines
1.8 KiB
C#
46 lines
1.8 KiB
C#
using Microsoft.Xna.Framework;
|
|
using ProjectZ.InGame.GameObjects.Base;
|
|
using ProjectZ.InGame.GameObjects.Base.CObjects;
|
|
using ProjectZ.InGame.GameObjects.Base.Components;
|
|
using ProjectZ.InGame.SaveLoad;
|
|
using ProjectZ.InGame.Things;
|
|
|
|
namespace ProjectZ.InGame.GameObjects.Things
|
|
{
|
|
internal class ObjSpikes : GameObject
|
|
{
|
|
private readonly Animator _animator;
|
|
private readonly int _animationLength;
|
|
|
|
public ObjSpikes() : base("spikes") { }
|
|
|
|
public ObjSpikes(Map.Map map, int posX, int posY) : base(map)
|
|
{
|
|
EntityPosition = new CPosition(posX, posY, 0);
|
|
EntitySize = new Rectangle(0, 0, 16, 16);
|
|
|
|
Tags = Values.GameObjectTag.Lamp;
|
|
|
|
_animator = AnimatorSaveLoad.LoadAnimator("Objects/spikes");
|
|
_animator.Play("idle");
|
|
|
|
_animationLength = _animator.GetAnimationTime(0, _animator.CurrentAnimation.Frames.Length);
|
|
|
|
var sprite = new CSprite(EntityPosition);
|
|
|
|
AddComponent(DamageFieldComponent.Index, new DamageFieldComponent(new CBox(posX + 2, posY + 2, 0, 12, 12, 2), HitType.Spikes, 2));
|
|
AddComponent(BaseAnimationComponent.Index, new AnimationComponent(_animator, sprite, Vector2.Zero));
|
|
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
|
|
AddComponent(DrawComponent.Index, new DrawCSpriteComponent(sprite, Values.LayerBottom));
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
// @HACK: this is used to sync all the animations with the same length
|
|
// otherwise they would not be in sync if they did not get updated at the same time
|
|
_animator.SetFrame(0);
|
|
_animator.SetTime(Game1.TotalGameTime % _animationLength);
|
|
_animator.Update();
|
|
}
|
|
}
|
|
} |