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40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjOnPushKeySetter : GameObject
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{
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private readonly string _strKey;
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public ObjOnPushKeySetter() : base("signpost_0") { }
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public ObjOnPushKeySetter(Map.Map map, int posX, int posY, string strKey, int inertiaTime, bool reset) : base(map)
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{
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if (string.IsNullOrEmpty(strKey))
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{
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IsDead = true;
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return;
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}
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, 16, 16);
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_strKey = strKey;
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if (reset)
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Game1.GameManager.SaveManager.SetString(_strKey, "0");
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var box = new CBox(EntityPosition, 0, 0, 16, 16, 16);
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AddComponent(PushableComponent.Index, new PushableComponent(box, OnPush) { InertiaTime = inertiaTime });
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}
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private bool OnPush(Vector2 direction, PushableComponent.PushType type)
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{
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Game1.GameManager.SaveManager.SetString(_strKey, "1");
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return true;
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}
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}
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} |