mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-25 16:03:02 +00:00
50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.Base;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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public class ObjLadder : GameObject
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{
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private readonly Box _collisionRectangle;
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private readonly bool _isTop;
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public ObjLadder(Map.Map map, int posX, int posY, bool isTop) : base(map)
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{
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var sprite = Resources.GetSprite(isTop ? "editor ladder top" : "editor ladder");
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SprEditorImage = sprite.Texture;
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EditorIconSource = sprite.ScaledRectangle;
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EditorIconScale = sprite.Scale;
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(5, 0, 6, 16);
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_isTop = isTop;
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if (isTop)
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_collisionRectangle = new Box(posX, posY, 0, 16, 16, 8);
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else
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_collisionRectangle = new Box(posX + 4, posY, 0, 8, 16, 8);
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AddComponent(CollisionComponent.Index, new CollisionComponent(Collision)
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{
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CollisionType = !isTop ? Values.CollisionTypes.Ladder :
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Values.CollisionTypes.Ladder | Values.CollisionTypes.LadderTop
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});
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}
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private bool Collision(Box box, int dir, int level, ref Box collidingBox)
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{
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// only collide if the entity was on top of the ladder the frame before
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if ((!_isTop || dir == 3) && _collisionRectangle.Intersects(box))
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{
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collidingBox = _collisionRectangle;
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return true;
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}
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return false;
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}
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}
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} |