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24 lines
765 B
C#
24 lines
765 B
C#
using ProjectZ.InGame.GameObjects.Base;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjItemTester : GameObject
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{
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public ObjItemTester() : base("item") { }
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public ObjItemTester(Map.Map map, int posX, int posY, int width) : base(map)
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{
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IsDead = true;
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var index = 0;
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foreach (var items in Game1.GameManager.ItemManager.Items)
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{
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var objPosX = posX + (index % width) * 32;
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var objPosY = posY + (index / width) * 32;
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var objItem = new ObjItem(map, objPosX, objPosY, "", "", items.Key, "");
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Map.Objects.SpawnObject(objItem);
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index++;
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}
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}
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}
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} |