mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-29 01:32:50 +00:00
80 lines
3.9 KiB
C#
80 lines
3.9 KiB
C#
using Microsoft.Xna.Framework;
|
|
using ProjectZ.InGame.GameObjects.Base;
|
|
using ProjectZ.InGame.GameObjects.Base.Components;
|
|
using ProjectZ.InGame.GameObjects.Base.CObjects;
|
|
using ProjectZ.InGame.Things;
|
|
|
|
namespace ProjectZ.InGame.GameObjects.Things
|
|
{
|
|
internal class ObjDestroyableStone : GameObject
|
|
{
|
|
private readonly string _saveKey;
|
|
|
|
public ObjDestroyableStone(Map.Map map, int posX, int posY, Rectangle sourceRectangle, string saveKey) : base(map)
|
|
{
|
|
EditorIconSource = sourceRectangle;
|
|
SprEditorImage = Resources.SprObjects;
|
|
|
|
EntityPosition = new CPosition(posX, posY, 0);
|
|
EntitySize = new Rectangle(0, 0, sourceRectangle.Width, sourceRectangle.Height);
|
|
|
|
// don't spawn the object if it was already destroyed
|
|
if (saveKey != null && Game1.GameManager.SaveManager.GetString(saveKey) == "1")
|
|
{
|
|
IsDead = true;
|
|
return;
|
|
}
|
|
|
|
_saveKey = saveKey;
|
|
|
|
var rectangle = new CBox(posX, posY, 0, sourceRectangle.Width, sourceRectangle.Height, 16);
|
|
var sprite = new CSprite(Resources.SprObjects, EntityPosition, EditorIconSource, new Vector2(0, 0));
|
|
|
|
AddComponent(CollisionComponent.Index, new BoxCollisionComponent(rectangle, Values.CollisionTypes.Normal));
|
|
AddComponent(HittableComponent.Index, new HittableComponent(rectangle, OnHit));
|
|
AddComponent(DrawComponent.Index, new DrawCSpriteComponent(sprite, Values.LayerBottom));
|
|
}
|
|
|
|
private Values.HitCollision OnHit(GameObject gameObject, Vector2 direction, HitType damageType, int damage, bool pieceOfPower)
|
|
{
|
|
// gets destroyed by a bomb
|
|
if (damageType == HitType.Bomb)
|
|
{
|
|
Game1.GameManager.PlaySoundEffect("D360-02-02");
|
|
|
|
Map.Objects.DeleteObjects.Add(this);
|
|
|
|
if (!string.IsNullOrEmpty(_saveKey))
|
|
Game1.GameManager.SaveManager.SetString(_saveKey, "1");
|
|
|
|
for (var y = 0; y < 2; y++)
|
|
{
|
|
for (var x = 0; x < 2; x++)
|
|
{
|
|
const float upVec = 1.5f;
|
|
const float spread = 200f;
|
|
var vector0 = new Vector3(-1, -1, 0) * Game1.RandomNumber.Next(50, 150) / spread + new Vector3(0, 0, upVec);
|
|
var vector1 = new Vector3(-1, 0, 0) * Game1.RandomNumber.Next(50, 150) / spread + new Vector3(0, 0, upVec);
|
|
var vector2 = new Vector3(1, -1, 0) * Game1.RandomNumber.Next(50, 150) / spread + new Vector3(0, 0, upVec);
|
|
var vector3 = new Vector3(1, 0, 0) * Game1.RandomNumber.Next(50, 150) / spread + new Vector3(0, 0, upVec);
|
|
|
|
var stone0 = new ObjSmallStone(Map, (int)EntityPosition.X + 4 + x * 16, (int)EntityPosition.Y + 4 + y * 16, (int)EntityPosition.Z, vector0);
|
|
var stone1 = new ObjSmallStone(Map, (int)EntityPosition.X + 4 + x * 16, (int)EntityPosition.Y + 12 + y * 16, (int)EntityPosition.Z, vector1);
|
|
var stone2 = new ObjSmallStone(Map, (int)EntityPosition.X + 12 + x * 16, (int)EntityPosition.Y + 4 + y * 16, (int)EntityPosition.Z, vector2);
|
|
var stone3 = new ObjSmallStone(Map, (int)EntityPosition.X + 12 + x * 16, (int)EntityPosition.Y + 12 + y * 16, (int)EntityPosition.Z, vector3);
|
|
|
|
Map.Objects.SpawnObject(stone0);
|
|
Map.Objects.SpawnObject(stone1);
|
|
Map.Objects.SpawnObject(stone2);
|
|
Map.Objects.SpawnObject(stone3);
|
|
}
|
|
}
|
|
|
|
return Values.HitCollision.Blocking;
|
|
}
|
|
|
|
return Values.HitCollision.None;
|
|
}
|
|
}
|
|
}
|