mirror of
https://github.com/Phantop/LADXHD.git
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56 lines
2 KiB
C#
56 lines
2 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjBushRespawner : GameObject
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{
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private readonly string _spawnItem;
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private readonly string _spriteId;
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private readonly bool _hasCollider;
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private readonly bool _drawShadow;
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private readonly bool _setGrassField;
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private readonly int _drawLayer;
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private readonly string _pickupKey;
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private int _lastFieldTime;
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public ObjBushRespawner(Map.Map map, int posX, int posY, string spawnItem, string spriteId,
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bool hasCollider, bool drawShadow, bool setGrassField, int drawLayer, string pickupKey) : base(map)
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{
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, 16, 16);
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_spawnItem = spawnItem;
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_spriteId = spriteId;
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_hasCollider = hasCollider;
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_drawShadow = drawShadow;
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_setGrassField = setGrassField;
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_drawLayer = drawLayer;
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_pickupKey = pickupKey;
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_lastFieldTime = Map.GetUpdateState(EntityPosition.Position);
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// add key change listener
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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}
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private void Update()
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{
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// field went out of the update range?
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var updateState = Map.GetUpdateState(EntityPosition.Position);
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if (_lastFieldTime < updateState)
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SpawnObject();
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}
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private void SpawnObject()
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{
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Map.Objects.DeleteObjects.Add(this);
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Map.Objects.SpawnObject(new ObjBush(Map, (int)EntityPosition.X, (int)EntityPosition.Y,
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_spawnItem, _spriteId, _hasCollider, _drawShadow, _setGrassField, _drawLayer, _pickupKey));
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}
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}
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} |