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https://github.com/Phantop/LADXHD.git
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38 lines
1.4 KiB
C#
38 lines
1.4 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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class ObjBackgroundColor : GameObject
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{
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public Color BackgroundColor = Color.White;
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public float Percentage;
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public ObjBackgroundColor() : base((Map.Map) null)
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{
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SprEditorImage = Resources.SprObjects;
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EditorIconSource = new Rectangle(240, 16, 16, 16);
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// should be on top of every other object,
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// except the player object but only while transitioning
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AddComponent(DrawComponent.Index, new DrawComponent(Draw, Values.LayerTop, new CPosition(0, 0, 0)));
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}
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private void Draw(SpriteBatch spriteBatch)
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{
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spriteBatch.End();
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// draw the background
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spriteBatch.Begin();
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spriteBatch.Draw(Resources.SprWhite, new Rectangle(0, 0, Game1.RenderWidth, Game1.RenderHeight), BackgroundColor * Percentage);
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spriteBatch.End();
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spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointWrap, null, null, null, MapManager.Camera.TransformMatrix);
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}
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}
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} |