mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-22 14:32:46 +00:00
91 lines
3.3 KiB
C#
91 lines
3.3 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.NPCs
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{
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internal class ObjTrendy : GameObject
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{
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private readonly BodyComponent _body;
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private readonly Animator _animator;
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private readonly CSprite _sprite;
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private bool _grabbed;
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private bool _fallen;
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private bool _endDialog;
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public ObjTrendy() : base("person") { }
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public ObjTrendy(Map.Map map, int posX, int posY) : base(map)
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{
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EntityPosition = new CPosition(posX + 8, posY + 16, 0);
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EntitySize = new Rectangle(-8, -16, 16, 16);
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_animator = AnimatorSaveLoad.LoadAnimator("NPCs/npc_trendy");
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_animator.Play("stand_0");
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_sprite = new CSprite(EntityPosition);
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var animationComponent = new AnimationComponent(_animator, _sprite, Vector2.Zero);
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_body = new BodyComponent(EntityPosition, -4, -8, 8, 8, 8)
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{
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RestAdditionalMovement = false,
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Gravity = -0.15f,
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Bounciness = 0.5f,
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MoveCollision = OnMoveCollision
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};
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var box = new CBox(EntityPosition, -7, -14, 14, 14, 8);
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AddComponent(BodyComponent.Index, _body);
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AddComponent(CollisionComponent.Index, new BoxCollisionComponent(box, Values.CollisionTypes.Enemy | Values.CollisionTypes.PushIgnore));
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AddComponent(InteractComponent.Index, new InteractComponent(box, Interact));
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AddComponent(BaseAnimationComponent.Index, animationComponent);
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, new BodyDrawComponent(_body, _sprite, Values.LayerPlayer) { WaterOutline = false });
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AddComponent(DrawShadowComponent.Index, new BodyDrawShadowComponent(_body, _sprite));
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}
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private void Update()
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{
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// go grabbed?
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if (!_grabbed && _body.IgnoresZ)
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{
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_grabbed = true;
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_animator.Play("grabbed");
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}
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// let go by the grabber
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if (_grabbed && !_body.IgnoresZ)
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{
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_fallen = true;
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_animator.Play("fall");
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}
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// ending dialog?
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if (_fallen && !_endDialog && _body.AdditionalMovementVT == Vector2.Zero && EntityPosition.Z == 0 && _body.Velocity.Z == 0)
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{
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_endDialog = true;
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Game1.GameManager.StartDialogPath("trendy_marin_end");
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}
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if (_grabbed)
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MapManager.ObjLink.FreezePlayer();
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}
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private void OnMoveCollision(Values.BodyCollision collision)
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{
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if ((collision & Values.BodyCollision.Floor) != 0)
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Game1.GameManager.PlaySoundEffect("D360-09-09");
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}
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private bool Interact()
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{
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Game1.GameManager.StartDialogPath("npc_trendy");
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return true;
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}
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}
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} |