LADXHD/Content/Shader/ThanosShader.fx
2023-12-14 17:21:22 -05:00

44 lines
876 B
HLSL

#if OPENGL
#define SV_POSITION POSITION
#define VS_SHADERMODEL vs_3_0
#define PS_SHADERMODEL ps_3_0
#else
#define VS_SHADERMODEL vs_4_0_level_9_1
#define PS_SHADERMODEL ps_4_1
#endif
float4x4 World;
float4x4 View;
float4x4 Projection;
Texture2D SpriteTexture;
sampler2D sampler0 : register(s0)
{
};
Texture2D NoiceTexture;
sampler sampler1 : register(s1)
{
Texture = (NoiceTexture);
Filter = POINT;
};
float Percentage;
float2 Scale;
float4 PixelShaderFunction(float4 pos : SV_Position, float4 color1 : COLOR0, float2 coords : TEXCOORD0) : COLOR0
{
float4 texColor = tex2D(sampler0, coords);
if ((Percentage > 0 && Percentage >= tex2D(sampler1, coords * Scale).r) || Percentage == 1)
return float4(0, 0, 0, 0);
else
return texColor * color1;
}
technique Technique1
{
pass Pass1
{
PixelShader = compile PS_SHADERMODEL PixelShaderFunction();
}
}