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29 lines
658 B
HLSL
29 lines
658 B
HLSL
#if OPENGL
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#define SV_POSITION POSITION
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#define VS_SHADERMODEL vs_3_0
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#define PS_SHADERMODEL ps_3_0
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#else
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#define VS_SHADERMODEL vs_4_0_level_9_1
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#define PS_SHADERMODEL ps_4_1
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#endif
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float4x4 World;
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float4x4 View;
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float4x4 Projection;
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sampler s0;
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float4 PixelShaderFunction(float4 pos : SV_Position, float4 color : COLOR0, float2 coords : TEXCOORD0) : COLOR0
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{
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float4 texColor = tex2D(s0, coords);
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float dist = 1.0 - clamp(((0.05 + texColor.a * 0.95) - color.a) / 0.05, 0, 1);
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return float4(0, 0, 0, dist);
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}
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technique Technique1
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{
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pass Pass1
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{
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PixelShader = compile PS_SHADERMODEL PixelShaderFunction();
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}
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} |