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33 lines
863 B
C#
33 lines
863 B
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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namespace ProjectZ.InGame.Screens
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{
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public class Screen
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{
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public string Id;
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public Screen(string screenId)
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{
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Id = screenId.ToUpper();
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}
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public virtual void Load(ContentManager content) { }
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public virtual void Update(GameTime gameTime) { }
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public virtual void Draw(SpriteBatch spriteBatch) { }
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public virtual void DrawTop(SpriteBatch spriteBatch) { }
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public virtual void DrawRenderTarget(SpriteBatch spriteBatch) { }
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public virtual void OnResize(int newWidth, int newHeight) { }
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public virtual void OnResizeEnd(int newWidth, int newHeight) { }
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public virtual void OnLoad() { }
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}
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}
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