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21 lines
549 B
C#
21 lines
549 B
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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class ObjShadowSetter : GameObject
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{
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public ObjShadowSetter() : base("editor shadow setter")
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{
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EditorColor = Color.Red;
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}
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public ObjShadowSetter(Map.Map map, int posX, int posY, float height, float rotation) : base(map)
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{
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Map.ShadowHeight = height;
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Map.ShadowRotation = rotation;
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IsDead = true;
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}
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}
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} |