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62 lines
2.5 KiB
C#
62 lines
2.5 KiB
C#
using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using ProjectZ.Base;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjRollBandEdge : GameObject
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{
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private readonly List<GameObject> _collidingObjects = new List<GameObject>();
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private readonly Box _itemDetectionBox;
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private Box _collisionBox;
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public ObjRollBandEdge(Map.Map map, int posX, int posY) : base(map)
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{
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SprEditorImage = Resources.SprWhite;
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EditorIconSource = new Rectangle(0, 0, 16, 16);
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EditorColor = Color.Sienna * 0.5f;
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, 16, 8);
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_collisionBox = new Box(posX, posY, 0, 16, 8, 8);
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_itemDetectionBox = new Box(posX, posY, 0, 16, 10, 8);
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(CollisionComponent.Index, new CollisionComponent(Collision));
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}
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public void Update()
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{
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// get and move the components colliding with the rollband
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_collidingObjects.Clear();
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Map.Objects.GetComponentList(_collidingObjects,
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(int)_itemDetectionBox.Left, (int)_itemDetectionBox.Back, (int)_itemDetectionBox.Width, (int)_itemDetectionBox.Height, BodyComponent.Mask);
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foreach (var gameObject in _collidingObjects)
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{
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var gameObjectBody = ((BodyComponent)gameObject.Components[BodyComponent.Index]);
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if (_itemDetectionBox.Contains(gameObjectBody.BodyBox.Box))
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{
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// stop moving and fall from the edge
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gameObjectBody.AdditionalMovementVT = Vector2.Zero;
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gameObjectBody.Position.Set(new Vector3(
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gameObjectBody.Position.X, EntityPosition.Y + gameObjectBody.Height + 8, (EntityPosition.Y + gameObjectBody.Height + 8) - gameObjectBody.Position.Y));
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}
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}
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}
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private bool Collision(Box box, int dir, int level, ref Box collidingBox)
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{
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if (dir != 1 || !_collisionBox.Intersects(box)) return false;
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collidingBox = _collisionBox;
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return true;
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}
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}
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} |