mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-27 08:53:32 +00:00
172 lines
7.2 KiB
C#
172 lines
7.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using ProjectZ.InGame.GameObjects.Base;
|
|
using ProjectZ.InGame.GameObjects.Base.CObjects;
|
|
using ProjectZ.InGame.GameObjects.Base.Components;
|
|
using ProjectZ.InGame.Map;
|
|
using ProjectZ.InGame.SaveLoad;
|
|
using ProjectZ.InGame.Things;
|
|
|
|
namespace ProjectZ.InGame.GameObjects.Things
|
|
{
|
|
class ObjPullBridge : GameObject
|
|
{
|
|
private readonly DictAtlasEntry _spriteStart;
|
|
private readonly DictAtlasEntry _spriteMiddle;
|
|
private readonly DictAtlasEntry _spriteEnd;
|
|
private readonly DictAtlasEntry _spriteHook;
|
|
private readonly DictAtlasEntry _spriteRope;
|
|
private readonly DictAtlasEntry _spritePullBridge;
|
|
|
|
private Vector2 _startPosition;
|
|
|
|
private readonly string _strKey;
|
|
private float _state;
|
|
|
|
private readonly int _min = 6;
|
|
private readonly int _max = 72;
|
|
|
|
private readonly bool _up;
|
|
private bool _startedPulling;
|
|
private bool _finishedPulling;
|
|
|
|
public ObjPullBridge(Map.Map map, int posX, int posY, string strKey, bool up) : base(map, "pull_bridge")
|
|
{
|
|
EntityPosition = new CPosition(posX, posY, 0);
|
|
EntitySize = new Rectangle(0, up ? 0 : -64, 16, 80);
|
|
|
|
_strKey = strKey;
|
|
_up = up;
|
|
|
|
_spritePullBridge = Resources.GetSprite("pull_bridge");
|
|
_spriteStart = Resources.GetSprite("pull_bridge_start");
|
|
_spriteMiddle = Resources.GetSprite("pull_bridge_middle");
|
|
_spriteEnd = Resources.GetSprite("pull_bridge_end");
|
|
_spriteHook = Resources.GetSprite("pull_bridge_hook");
|
|
_spriteRope = Resources.GetSprite("pull_bridge_rope");
|
|
|
|
var box = new CBox(posX + 4, posY + 2, 0, 8, 12, 8);
|
|
|
|
// was the bridge already pulled?
|
|
if (!string.IsNullOrEmpty(_strKey) && Game1.GameManager.SaveManager.GetString(_strKey) == "1")
|
|
FinishedPull();
|
|
else
|
|
{
|
|
AddComponent(HittableComponent.Index, new HittableComponent(box, OnHit));
|
|
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
|
|
}
|
|
|
|
AddComponent(DrawComponent.Index, new DrawComponent(Draw, Values.LayerBottom, EntityPosition));
|
|
}
|
|
|
|
private Values.HitCollision OnHit(GameObject originObject, Vector2 direction, HitType type, int damage, bool pieceOfPower)
|
|
{
|
|
var dir = AnimationHelper.GetDirection(direction);
|
|
|
|
if (!_startedPulling && type == HitType.Hookshot)
|
|
{
|
|
// attacking from the wrong direction?
|
|
if(!(_up && dir == 1 || !_up && dir == 3))
|
|
return Values.HitCollision.RepellingParticle;
|
|
|
|
MapManager.ObjLink.Hookshot.HookshotPosition.AddPositionListener(typeof(ObjPullBridge), OnPositionChange);
|
|
|
|
_startPosition = MapManager.ObjLink.Hookshot.HookshotPosition.Position;
|
|
_startedPulling = true;
|
|
|
|
return Values.HitCollision.Blocking;
|
|
}
|
|
|
|
return Values.HitCollision.None;
|
|
}
|
|
|
|
private void OnPositionChange(CPosition newPosition)
|
|
{
|
|
var distance = _startPosition - newPosition.Position;
|
|
_state = Math.Clamp((distance.Length() + _min) / _max, 0, 1);
|
|
|
|
if (_state >= 1)
|
|
FinishedPull();
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (_startedPulling && !_finishedPulling && !MapManager.ObjLink.Hookshot.IsMoving)
|
|
FinishedPull();
|
|
|
|
//_state = ((float)Math.Clamp(Math.Sin(Game1.TotalGameTime / 1000f) * 0.6f + 0.5f, 0, 1) * (_max - _min) + _min) / _max;
|
|
}
|
|
|
|
private void FinishedPull()
|
|
{
|
|
_state = 1;
|
|
_finishedPulling = true;
|
|
MapManager.ObjLink.Hookshot.HookshotPosition.PositionChangedDict.Remove(typeof(ObjPullBridge));
|
|
RemoveHoles();
|
|
|
|
if (!string.IsNullOrEmpty(_strKey))
|
|
Game1.GameManager.SaveManager.SetString(_strKey, "1");
|
|
}
|
|
|
|
private void Draw(SpriteBatch spriteBatch)
|
|
{
|
|
var state = (int)Math.Floor((_state * _max) / 8);
|
|
|
|
var startPosition = new Vector2(EntityPosition.Position.X + 8, EntityPosition.Position.Y + (_up ? 0 : 16));
|
|
var position = startPosition;
|
|
var dir = _up ? 1 : -1;
|
|
|
|
if (_state * _max <= _min)
|
|
{
|
|
spriteBatch.Draw(_spritePullBridge.Texture, new Vector2(position.X, position.Y + dir * 16), _spritePullBridge.ScaledRectangle, Color.White,
|
|
_up ? MathF.PI : 0, new Vector2(_spritePullBridge.ScaledRectangle.Width / 2f, 0), Vector2.One, SpriteEffects.None, 0);
|
|
return;
|
|
}
|
|
|
|
if (state >= 9)
|
|
{
|
|
position.Y = startPosition.Y + (6 + _state * _max + 2) * dir;
|
|
spriteBatch.Draw(_spriteEnd.Texture, position, _spriteEnd.ScaledRectangle, Color.White,
|
|
_up ? MathF.PI : 0, new Vector2(_spriteEnd.ScaledRectangle.Width / 2f, 0), Vector2.One, SpriteEffects.None, 0);
|
|
}
|
|
else
|
|
{
|
|
position.Y = startPosition.Y + (6 + _state * _max - 4) * dir;
|
|
spriteBatch.Draw(_spriteRope.Texture, position, _spriteRope.ScaledRectangle, Color.White,
|
|
_up ? MathF.PI : 0, new Vector2(_spriteRope.ScaledRectangle.Width / 2f, 0), Vector2.One, SpriteEffects.None, 0);
|
|
}
|
|
|
|
position = new Vector2(startPosition.X, startPosition.Y + (state * 8 + 6) * dir);
|
|
for (var y = 0; y < state; y++)
|
|
{
|
|
spriteBatch.Draw(_spriteMiddle.Texture, position, _spriteMiddle.ScaledRectangle, Color.White,
|
|
_up ? MathF.PI : 0, new Vector2(_spriteMiddle.ScaledRectangle.Width / 2f, 0), Vector2.One, SpriteEffects.None, 0);
|
|
position.Y -= 8 * dir;
|
|
}
|
|
|
|
spriteBatch.Draw(_spriteStart.Texture, position, _spriteStart.ScaledRectangle, Color.White,
|
|
_up ? MathF.PI : 0, new Vector2(_spriteStart.ScaledRectangle.Width / 2f, 0), Vector2.One, SpriteEffects.None, 0);
|
|
|
|
// draw the hook
|
|
if (state < 9)
|
|
{
|
|
position = startPosition;
|
|
position.Y = startPosition.Y + (6 + _state * _max + 5) * dir;
|
|
spriteBatch.Draw(_spriteHook.Texture, position, _spriteHook.ScaledRectangle, Color.White,
|
|
_up ? MathF.PI : 0, new Vector2(_spriteHook.ScaledRectangle.Width / 2f, 0), Vector2.One, SpriteEffects.None, 0);
|
|
}
|
|
}
|
|
|
|
private void RemoveHoles()
|
|
{
|
|
var holeList = new List<GameObject>();
|
|
Map.Objects.GetGameObjectsWithTag(holeList, Values.GameObjectTag.Hole,
|
|
(int)EntityPosition.X + EntitySize.X, (int)EntityPosition.Y + EntitySize.Y, EntitySize.Width - 1, EntitySize.Height - 1);
|
|
|
|
Map.Objects.DeleteObjects.AddRange(holeList);
|
|
}
|
|
}
|
|
}
|