mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-27 08:53:32 +00:00
126 lines
4.7 KiB
C#
126 lines
4.7 KiB
C#
using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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internal class ObjOverworldTeleporter : GameObject
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{
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public static Dictionary<int, ObjOverworldTeleporter> TeleporterDictionary = new Dictionary<int, ObjOverworldTeleporter>();
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private readonly Rectangle _field;
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private readonly int _teleporterId;
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private bool _registred;
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public ObjOverworldTeleporter(Map.Map map, int posX, int posY, int teleporterId) : base(map)
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{
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SprEditorImage = Resources.SprWhite;
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EditorIconSource = new Rectangle(0, 0, 16, 16);
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EditorColor = Color.HotPink * 0.75f;
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, 16, 16);
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_teleporterId = teleporterId;
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if (_teleporterId < 0)
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Console.WriteLine("Error: teleporter id needs to be bigger than -1");
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_field = Map.GetField(posX, posY);
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var animator = AnimatorSaveLoad.LoadAnimator("Objects/holeTeleporter");
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animator.Play("idle");
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var sprite = new CSprite(EntityPosition);
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var animationComponent = new AnimationComponent(animator, sprite, new Vector2(8, 8));
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var collisionRectangle = new Rectangle(posX, posY, 16, 16);
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AddComponent(ObjectCollisionComponent.Index, new ObjectCollisionComponent(collisionRectangle, OnCollision));
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AddComponent(CollisionComponent.Index, new BoxCollisionComponent(new CBox(posX + 1, posY + 1, 0, 14, 14, 16), Values.CollisionTypes.Hole));
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AddComponent(BaseAnimationComponent.Index, animationComponent);
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, new DrawCSpriteComponent(sprite, Values.LayerBottom));
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// clear the teleporter dictionary
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TeleporterDictionary.Clear();
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}
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public override void Init()
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{
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// register the teleporter if it was already unlocked
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if (Game1.GameManager.SaveManager.GetString("unlocked_teleporter_" + _teleporterId) == "1")
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RegisterTeleporter();
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}
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public void SetNextTeleporterPosition()
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{
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// find the next teleporter
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var minId = int.MaxValue;
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var minBiggerId = int.MaxValue;
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foreach (var teleporter in TeleporterDictionary)
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{
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// find the next bigger teleporter
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if (teleporter.Key > _teleporterId && teleporter.Key < minBiggerId)
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minBiggerId = teleporter.Key;
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// find the teleporter with the smallest id
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if (teleporter.Key < minId && teleporter.Key >= 0)
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minId = teleporter.Key;
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}
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if (minBiggerId != int.MaxValue)
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TeleporterDictionary[minBiggerId].SetPosition();
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else if (minId != int.MaxValue)
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TeleporterDictionary[minId].SetPosition();
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else
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SetPosition();
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}
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public void SetPosition()
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{
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MapManager.ObjLink.StartWorldTelportation(new Vector2(EntityPosition.X + 8, EntityPosition.Y + 38));
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}
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private void Update()
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{
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if (!_registred && _field.Contains(MapManager.ObjLink.EntityPosition.Position))
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{
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RegisterTeleporter();
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UnlockTeleporter();
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}
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}
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private void RegisterTeleporter()
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{
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_registred = true;
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// register object
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if (!TeleporterDictionary.ContainsKey(_teleporterId))
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TeleporterDictionary.Add(_teleporterId, this);
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else
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Console.WriteLine("Error: teleporter with duplicate id " + _teleporterId);
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}
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private void OnCollision(GameObject gameObject)
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{
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// unlock the teleporter
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if (!_registred)
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{
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RegisterTeleporter();
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UnlockTeleporter();
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}
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MapManager.ObjLink.HoleTeleporterId = _teleporterId;
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}
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private void UnlockTeleporter()
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{
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Game1.GameManager.SaveManager.SetString("unlocked_teleporter_" + _teleporterId, "1");
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}
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}
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} |