mirror of
https://github.com/Phantop/LADXHD.git
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43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.Map;
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namespace ProjectZ.InGame.GameObjects.Things
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{
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class ObjMarinDungeonEntry : GameObject
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{
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private Rectangle _rectangle;
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public ObjMarinDungeonEntry(Map.Map map, int posX, int posY, int offsetX, int offsetY) : base(map)
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{
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EditorIconSource = new Rectangle(0, 0, 16, 16);
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EditorColor = Color.Blue;
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EntityPosition = new CPosition(posX, posY, 0);
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EntitySize = new Rectangle(0, 0, 16, 16);
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_rectangle = new Rectangle(posX, posY, 16, 16);
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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}
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public override void Init()
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{
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if (MapManager.ObjLink.NextMapPositionStart == null)
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return;
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var linkPosition = MapManager.ObjLink.NextMapPositionStart.Value;
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if (_rectangle.Contains(new Point((int)linkPosition.X, (int)linkPosition.Y)))
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{
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MapManager.ObjLink.GetMarin().LeaveDungeonSequence(EntityPosition.Position);
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}
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}
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private void Update()
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{
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if (MapManager.ObjLink.BodyRectangle.Intersects(_rectangle))
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MapManager.ObjLink.GetMarin().EnterDungeonMessage = true;
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}
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}
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} |