mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-30 10:04:11 +00:00
34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using Microsoft.Xna.Framework;
|
|
using ProjectZ.InGame.GameObjects.Base;
|
|
using ProjectZ.InGame.GameObjects.Base.CObjects;
|
|
using ProjectZ.InGame.GameObjects.Base.Components;
|
|
using ProjectZ.InGame.Map;
|
|
using ProjectZ.InGame.Things;
|
|
|
|
namespace ProjectZ.InGame.GameObjects.Things
|
|
{
|
|
internal class ObjHoleResetPoint : GameObject
|
|
{
|
|
private readonly int _direction;
|
|
|
|
public ObjHoleResetPoint(Map.Map map, int posX, int posY, int direction) : base(map)
|
|
{
|
|
SprEditorImage = Resources.SprWhite;
|
|
EditorIconSource = new Rectangle(0, 0, 16, 16);
|
|
EditorColor = Color.Yellow * 0.75f;
|
|
|
|
EntityPosition = new CPosition(posX, posY, 0);
|
|
EntitySize = new Rectangle(0, 0, 16, 16);
|
|
|
|
_direction = direction;
|
|
|
|
var collisionRectangle = new Rectangle(posX, posY, 16, 16);
|
|
AddComponent(ObjectCollisionComponent.Index, new ObjectCollisionComponent(collisionRectangle, OnCollision));
|
|
}
|
|
|
|
private void OnCollision(GameObject gameObject)
|
|
{
|
|
MapManager.ObjLink.SetHoleResetPosition(EntityPosition.Position, _direction);
|
|
}
|
|
}
|
|
} |