LADXHD/InGame/GameObjects/NPCs/ObjRaccoon.cs
2023-12-14 17:21:22 -05:00

203 lines
7.6 KiB
C#

using Microsoft.Xna.Framework;
using ProjectZ.Base;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.GameObjects.Base.CObjects;
using ProjectZ.InGame.GameObjects.Base.Components;
using ProjectZ.InGame.GameObjects.Things;
using ProjectZ.InGame.Map;
using ProjectZ.InGame.SaveLoad;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.GameObjects.NPCs
{
internal class ObjRaccoon : GameObject
{
private readonly CSprite _sprite;
private readonly BodyComponent _body;
private readonly BodyDrawComponent _bodyDrawComponent;
private readonly Animator _animator;
private readonly RectangleF _laughRectangle;
private float _rotationTimer = 0;
private bool _isRotating;
private bool _exploded;
private bool _messageShown;
private bool _spawnedTarin;
public ObjRaccoon() : base("raccoon") { }
public ObjRaccoon(Map.Map map, int posX, int posY) : base(map)
{
EntityPosition = new CPosition(posX + 8, posY + 16, 0);
EntitySize = new Rectangle(-8, -16, 16, 16);
// raccoon was already transformed?
var value = Game1.GameManager.SaveManager.GetString("raccoon_transformed");
if (value != null && value == "1")
{
IsDead = true;
return;
}
_laughRectangle = new RectangleF(posX - 64, posY - 48, 64, 32);
_animator = AnimatorSaveLoad.LoadAnimator("NPCs/raccoon");
_animator.Play("idle");
_sprite = new CSprite(EntityPosition);
var animationComponent = new AnimationComponent(_animator, _sprite, new Vector2(-8, -16));
_body = new BodyComponent(EntityPosition, -7, -10, 14, 10, 8)
{
IgnoresZ = true,
MoveCollision = OnCollision,
CollisionTypes = Values.CollisionTypes.Normal |
Values.CollisionTypes.NPCWall
};
_bodyDrawComponent = new BodyDrawComponent(_body, _sprite, Values.LayerPlayer);
AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(KeyChanged));
AddComponent(BodyComponent.Index, _body);
AddComponent(CollisionComponent.Index, new BodyCollisionComponent(_body, Values.CollisionTypes.Normal | Values.CollisionTypes.PushIgnore));
AddComponent(InteractComponent.Index, new InteractComponent(_body.BodyBox, Interact));
AddComponent(BaseAnimationComponent.Index, animationComponent);
AddComponent(HittableComponent.Index, new HittableComponent(_body.BodyBox, OnHit));
AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
AddComponent(DrawComponent.Index, _bodyDrawComponent);
AddComponent(DrawShadowComponent.Index, new BodyDrawShadowComponent(_body, _sprite));
}
private void Update()
{
// show the warning message
if (!_messageShown && MapManager.ObjLink.EntityPosition.Y > EntityPosition.Y)
{
_messageShown = true;
Game1.GameManager.SaveManager.SetString("raccoon_warning", null);
}
if (_isRotating)
UpdateRotation();
else
{
if (MapManager.ObjLink.BodyRectangle.Intersects(_laughRectangle))
_animator.Play("laugh");
else
_animator.Play("idle");
}
}
private void UpdateRotation()
{
MapManager.ObjLink.FreezePlayer();
Game1.GameManager.InGameOverlay.DisableInventoryToggle = true;
// look at the raccoon
var playerDirection = EntityPosition.Position - MapManager.ObjLink.EntityPosition.Position;
var playerDir = AnimationHelper.GetDirection(playerDirection);
MapManager.ObjLink.SetWalkingDirection(playerDir);
var direction = _body.VelocityTarget;
if (direction != Vector2.Zero)
{
direction.Normalize();
var speed = 3.5f;
if (_rotationTimer < 2000)
speed = 0.5f + (_rotationTimer / 2000) * 3.0f;
_body.VelocityTarget = direction * speed;
_animator.SpeedMultiplier = speed * 2;
}
_rotationTimer += Game1.DeltaTime;
// move up
if (_rotationTimer > 4500)
{
var height = (_rotationTimer - 4500) / 500f;
EntityPosition.Set(new Vector3(EntityPosition.X, EntityPosition.Y, height * 13));
}
if (_rotationTimer > 5000 && !_exploded)
{
_exploded = true;
_sprite.IsVisible = false;
_body.VelocityTarget = Vector2.Zero;
// spawn explosion with sound effect
Game1.GameManager.PlaySoundEffect("D378-12-0C");
Map.Objects.SpawnObject(new ObjAnimator(Map, (int)EntityPosition.X, (int)EntityPosition.Y - 8 - 13, Values.LayerTop, "Particles/explosionRaccoon", "run", true));
}
// spawn tarin
if (_rotationTimer > 5250 && !_spawnedTarin)
{
_spawnedTarin = true;
// the size cant be bigger than the size of the raccon; otherwise tarin could land on a wall
var npcTarin = new ObjPersonNew(Map, (int)EntityPosition.X, (int)EntityPosition.Y, null, "tarin", "tarin_healed", null, new Rectangle(0, 0, 10, 10));
npcTarin.EntityPosition.Set(new Vector3(EntityPosition.X, EntityPosition.Y, EntityPosition.Z - 4));
npcTarin.Body.Gravity = -0.175f;
Map.Objects.SpawnObject(npcTarin);
Game1.GbsPlayer.Resume();
}
if (_rotationTimer > 6000)
{
Game1.GameManager.StartDialogPath("raccoon_transformed");
Map.Objects.DeleteObjects.Add(this);
}
}
private void OnCollision(Values.BodyCollision collision)
{
Game1.GameManager.PlaySoundEffect("D360-09-09", true);
if ((collision & Values.BodyCollision.Horizontal) != 0)
_body.VelocityTarget.X = -_body.VelocityTarget.X;
else if ((collision & Values.BodyCollision.Vertical) != 0)
_body.VelocityTarget.Y = -_body.VelocityTarget.Y;
}
private Values.HitCollision OnHit(GameObject gameObject, Vector2 direction, HitType damageType, int damage, bool pieceOfPower)
{
if (_isRotating)
return Values.HitCollision.None;
// powder?
if (damageType == HitType.MagicPowder)
StartMoving();
return Values.HitCollision.Blocking;
}
private void StartMoving()
{
Game1.GbsPlayer.Pause();
_isRotating = true;
_animator.Play("rotate");
_body.VelocityTarget = new Vector2(0.5f, 0.5f);
_body.OffsetX = -5;
_body.Width = 10;
}
private void KeyChanged()
{
var value = Game1.GameManager.SaveManager.GetString("raccoon_warning");
if (value != null)
_messageShown = false;
}
private bool Interact()
{
Game1.GameManager.StartDialogPath("raccoon");
return true;
}
}
}