mirror of
https://github.com/Phantop/LADXHD.git
synced 2025-03-22 01:49:22 +00:00
203 lines
7.6 KiB
C#
203 lines
7.6 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.Base;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.GameObjects.Things;
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using ProjectZ.InGame.Map;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.NPCs
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{
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internal class ObjRaccoon : GameObject
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{
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private readonly CSprite _sprite;
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private readonly BodyComponent _body;
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private readonly BodyDrawComponent _bodyDrawComponent;
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private readonly Animator _animator;
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private readonly RectangleF _laughRectangle;
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private float _rotationTimer = 0;
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private bool _isRotating;
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private bool _exploded;
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private bool _messageShown;
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private bool _spawnedTarin;
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public ObjRaccoon() : base("raccoon") { }
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public ObjRaccoon(Map.Map map, int posX, int posY) : base(map)
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{
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EntityPosition = new CPosition(posX + 8, posY + 16, 0);
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EntitySize = new Rectangle(-8, -16, 16, 16);
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// raccoon was already transformed?
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var value = Game1.GameManager.SaveManager.GetString("raccoon_transformed");
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if (value != null && value == "1")
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{
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IsDead = true;
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return;
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}
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_laughRectangle = new RectangleF(posX - 64, posY - 48, 64, 32);
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_animator = AnimatorSaveLoad.LoadAnimator("NPCs/raccoon");
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_animator.Play("idle");
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_sprite = new CSprite(EntityPosition);
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var animationComponent = new AnimationComponent(_animator, _sprite, new Vector2(-8, -16));
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_body = new BodyComponent(EntityPosition, -7, -10, 14, 10, 8)
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{
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IgnoresZ = true,
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MoveCollision = OnCollision,
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CollisionTypes = Values.CollisionTypes.Normal |
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Values.CollisionTypes.NPCWall
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};
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_bodyDrawComponent = new BodyDrawComponent(_body, _sprite, Values.LayerPlayer);
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AddComponent(KeyChangeListenerComponent.Index, new KeyChangeListenerComponent(KeyChanged));
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AddComponent(BodyComponent.Index, _body);
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AddComponent(CollisionComponent.Index, new BodyCollisionComponent(_body, Values.CollisionTypes.Normal | Values.CollisionTypes.PushIgnore));
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AddComponent(InteractComponent.Index, new InteractComponent(_body.BodyBox, Interact));
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AddComponent(BaseAnimationComponent.Index, animationComponent);
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AddComponent(HittableComponent.Index, new HittableComponent(_body.BodyBox, OnHit));
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, _bodyDrawComponent);
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AddComponent(DrawShadowComponent.Index, new BodyDrawShadowComponent(_body, _sprite));
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}
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private void Update()
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{
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// show the warning message
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if (!_messageShown && MapManager.ObjLink.EntityPosition.Y > EntityPosition.Y)
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{
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_messageShown = true;
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Game1.GameManager.SaveManager.SetString("raccoon_warning", null);
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}
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if (_isRotating)
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UpdateRotation();
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else
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{
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if (MapManager.ObjLink.BodyRectangle.Intersects(_laughRectangle))
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_animator.Play("laugh");
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else
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_animator.Play("idle");
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}
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}
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private void UpdateRotation()
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{
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MapManager.ObjLink.FreezePlayer();
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Game1.GameManager.InGameOverlay.DisableInventoryToggle = true;
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// look at the raccoon
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var playerDirection = EntityPosition.Position - MapManager.ObjLink.EntityPosition.Position;
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var playerDir = AnimationHelper.GetDirection(playerDirection);
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MapManager.ObjLink.SetWalkingDirection(playerDir);
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var direction = _body.VelocityTarget;
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if (direction != Vector2.Zero)
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{
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direction.Normalize();
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var speed = 3.5f;
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if (_rotationTimer < 2000)
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speed = 0.5f + (_rotationTimer / 2000) * 3.0f;
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_body.VelocityTarget = direction * speed;
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_animator.SpeedMultiplier = speed * 2;
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}
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_rotationTimer += Game1.DeltaTime;
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// move up
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if (_rotationTimer > 4500)
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{
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var height = (_rotationTimer - 4500) / 500f;
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EntityPosition.Set(new Vector3(EntityPosition.X, EntityPosition.Y, height * 13));
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}
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if (_rotationTimer > 5000 && !_exploded)
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{
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_exploded = true;
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_sprite.IsVisible = false;
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_body.VelocityTarget = Vector2.Zero;
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// spawn explosion with sound effect
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Game1.GameManager.PlaySoundEffect("D378-12-0C");
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Map.Objects.SpawnObject(new ObjAnimator(Map, (int)EntityPosition.X, (int)EntityPosition.Y - 8 - 13, Values.LayerTop, "Particles/explosionRaccoon", "run", true));
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}
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// spawn tarin
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if (_rotationTimer > 5250 && !_spawnedTarin)
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{
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_spawnedTarin = true;
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// the size cant be bigger than the size of the raccon; otherwise tarin could land on a wall
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var npcTarin = new ObjPersonNew(Map, (int)EntityPosition.X, (int)EntityPosition.Y, null, "tarin", "tarin_healed", null, new Rectangle(0, 0, 10, 10));
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npcTarin.EntityPosition.Set(new Vector3(EntityPosition.X, EntityPosition.Y, EntityPosition.Z - 4));
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npcTarin.Body.Gravity = -0.175f;
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Map.Objects.SpawnObject(npcTarin);
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Game1.GbsPlayer.Resume();
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}
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if (_rotationTimer > 6000)
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{
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Game1.GameManager.StartDialogPath("raccoon_transformed");
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Map.Objects.DeleteObjects.Add(this);
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}
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}
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private void OnCollision(Values.BodyCollision collision)
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{
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Game1.GameManager.PlaySoundEffect("D360-09-09", true);
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if ((collision & Values.BodyCollision.Horizontal) != 0)
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_body.VelocityTarget.X = -_body.VelocityTarget.X;
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else if ((collision & Values.BodyCollision.Vertical) != 0)
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_body.VelocityTarget.Y = -_body.VelocityTarget.Y;
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}
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private Values.HitCollision OnHit(GameObject gameObject, Vector2 direction, HitType damageType, int damage, bool pieceOfPower)
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{
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if (_isRotating)
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return Values.HitCollision.None;
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// powder?
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if (damageType == HitType.MagicPowder)
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StartMoving();
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return Values.HitCollision.Blocking;
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}
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private void StartMoving()
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{
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Game1.GbsPlayer.Pause();
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_isRotating = true;
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_animator.Play("rotate");
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_body.VelocityTarget = new Vector2(0.5f, 0.5f);
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_body.OffsetX = -5;
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_body.Width = 10;
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}
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private void KeyChanged()
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{
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var value = Game1.GameManager.SaveManager.GetString("raccoon_warning");
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if (value != null)
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_messageShown = false;
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}
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private bool Interact()
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{
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Game1.GameManager.StartDialogPath("raccoon");
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return true;
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}
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}
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} |