mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-27 08:53:32 +00:00
164 lines
6.8 KiB
C#
164 lines
6.8 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components.AI;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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using ProjectZ.InGame.GameObjects.Dungeon;
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namespace ProjectZ.InGame.GameObjects.Enemies
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{
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internal class EnemyGhiniGiant : GameObject
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{
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private readonly BodyComponent _body;
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private readonly AiComponent _aiComponent;
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private readonly Animator _animator;
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private readonly AiDamageState _damageState;
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private readonly DamageFieldComponent _damageField;
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private readonly CSprite _sprite;
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private Rectangle _fieldRectangle;
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private Vector2 _velocity;
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private Vector2 _vecDirection;
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private double _direction;
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private float _rotationDirection;
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private float _dirChangeCount;
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private float _transparency;
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private int _flyHeight = 7;
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public EnemyGhiniGiant() : base("giant ghini") { }
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public EnemyGhiniGiant(Map.Map map, int posX, int posY, bool spawnAnimation) : base(map)
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{
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Tags = Values.GameObjectTag.Enemy;
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EntityPosition = new CPosition(posX + 8, posY + 16 + 7, spawnAnimation ? 0 : _flyHeight);
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EntitySize = new Rectangle(-16, -(30 + _flyHeight), 32, 30 + _flyHeight);
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_animator = AnimatorSaveLoad.LoadAnimator("Enemies/ghiniGiant");
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_animator.Play("fly_1");
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_sprite = new CSprite(EntityPosition) { Color = spawnAnimation ? Color.Transparent : Color.White };
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var animationComponent = new AnimationComponent(_animator, _sprite, new Vector2(-16, -30));
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_fieldRectangle = map.GetField(posX, posY, 16);
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_body = new BodyComponent(EntityPosition, -12, -30, 24, 30, 8)
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{
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CollisionTypes = Values.CollisionTypes.None,
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IgnoreHoles = true,
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IgnoresZ = true,
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};
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var stateSpawning = new AiState(UpdateSpawning);
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var stateFlying = new AiState(UpdateFlying);
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_aiComponent = new AiComponent();
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_aiComponent.States.Add("spawning", stateSpawning);
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_aiComponent.States.Add("flying", stateFlying);
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_aiComponent.ChangeState(spawnAnimation ? "spawning" : "flying");
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var damageBox = new CBox(EntityPosition, -12, -28, 0, 24, 26, 8, true);
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var hittableBox = new CBox(EntityPosition, -13, -29, 0, 26, 28, 8, true);
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_damageState = new AiDamageState(this, _body, _aiComponent, _sprite, 8, true, false) { OnDeath = OnDeath, IsActive = !spawnAnimation };
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AddComponent(DamageFieldComponent.Index, _damageField = new DamageFieldComponent(damageBox, HitType.Enemy, 4) { IsActive = !spawnAnimation });
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AddComponent(HittableComponent.Index, new HittableComponent(hittableBox, OnHit));
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AddComponent(BodyComponent.Index, _body);
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AddComponent(AiComponent.Index, _aiComponent);
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AddComponent(BaseAnimationComponent.Index, animationComponent);
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AddComponent(DrawComponent.Index, new BodyDrawComponent(_body, _sprite, Values.LayerPlayer));
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AddComponent(DrawShadowComponent.Index, new ShadowBodyDrawComponent(EntityPosition) { ShadowWidth = 24, ShadowHeight = 6 });
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}
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private void UpdateSpawning()
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{
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_transparency = AnimationHelper.MoveToTarget(_transparency, 1, Game1.TimeMultiplier * 0.15f);
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_sprite.Color = Color.White * _transparency;
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EntityPosition.Z += Game1.TimeMultiplier * 0.25f;
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if (EntityPosition.Z >= _flyHeight)
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{
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EntityPosition.Z = _flyHeight;
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_aiComponent.ChangeState("flying");
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_damageState.IsActive = true;
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_damageField.IsActive = true;
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}
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}
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private void UpdateFlying()
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{
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_dirChangeCount -= Game1.DeltaTime;
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// change the direction
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if (_dirChangeCount <= 0)
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{
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var newDirection = Game1.RandomNumber.Next(0, 628) / 100f;
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_vecDirection = new Vector2((float)Math.Cos(newDirection), (float)Math.Sin(newDirection));
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_direction = newDirection;
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// new direction + new rotation speed
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_dirChangeCount = Game1.RandomNumber.Next(600, 1200);
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_rotationDirection = Game1.RandomNumber.Next(-100, 100) / 1000f;
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}
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_velocity *= (float)Math.Pow(0.95f, Game1.TimeMultiplier);
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_velocity += new Vector2((float)Math.Cos(_direction), (float)Math.Sin(_direction)) * 0.025f * Game1.TimeMultiplier;
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_direction += _rotationDirection * Game1.TimeMultiplier;
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_velocity += _vecDirection * 0.025f * Game1.TimeMultiplier;
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if ((EntityPosition.X < _fieldRectangle.X && _vecDirection.X < 0) ||
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(EntityPosition.X > _fieldRectangle.X + _fieldRectangle.Width && _vecDirection.X > 0))
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{
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_vecDirection.X = -Math.Sign(_vecDirection.X);
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_vecDirection.Y = 0;
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_dirChangeCount += 500;
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_direction = 1;
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}
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if ((EntityPosition.Y < _fieldRectangle.Y && _vecDirection.Y < 0) ||
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(EntityPosition.Y > _fieldRectangle.Y + _fieldRectangle.Height && _vecDirection.Y > 0))
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{
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_vecDirection.X = 0;
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_vecDirection.Y = -Math.Sign(_vecDirection.Y);
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_dirChangeCount += 500;
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}
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_body.VelocityTarget = _velocity;
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_animator.Play("fly_" + (_body.VelocityTarget.X < 0 ? -1 : 1));
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}
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private Values.HitCollision OnHit(GameObject originObject, Vector2 direction, HitType type, int damage, bool pieceOfPower)
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{
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if (type == HitType.MagicPowder)
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return Values.HitCollision.None;
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if (type == HitType.Bomb || type == HitType.Bow || type == HitType.MagicRod)
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damage *= 2;
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return _damageState.OnHit(originObject, direction, type, damage, pieceOfPower);
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}
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private void OnDeath(bool pieceOfPower)
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{
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if (Game1.RandomNumber.Next(0, 100) < 75)
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{
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_damageState.SpawnItems = false;
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// spawns a fairy
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Map.Objects.SpawnObject(new ObjDungeonFairy(Map, (int)EntityPosition.X, (int)EntityPosition.Y, (int)EntityPosition.Z));
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}
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_damageState.BaseOnDeath(pieceOfPower);
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}
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}
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} |