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48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Enemies
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{
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class EnemyFlameFountain : GameObject
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{
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private readonly Animator _animator;
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private int _lastFrameIndex;
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public EnemyFlameFountain() : base("flame fountain") { }
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public EnemyFlameFountain(Map.Map map, int posX, int posY) : base(map)
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{
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EntityPosition = new CPosition(posX + 8, posY + 8, 0);
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EntitySize = new Rectangle(-8, -8, 16, 16);
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_animator = AnimatorSaveLoad.LoadAnimator("Enemies/flame fountain");
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_animator.Play("idle");
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var sprite = new CSprite(EntityPosition);
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var animationComponent = new AnimationComponent(_animator, sprite, new Vector2(-8, -8));
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(BaseAnimationComponent.Index, animationComponent);
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AddComponent(DrawComponent.Index, new DrawCSpriteComponent(sprite, Values.LayerBottom));
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}
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private void Update()
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{
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// spawn a fireball
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if (_animator.CurrentFrameIndex == 1 && _lastFrameIndex == 0)
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{
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Map.Objects.SpawnObject(
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new EnemyFlameFountainFireball(Map, new Vector2(EntityPosition.X, EntityPosition.Y + 8), new Vector2(0, 1)));
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}
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_lastFrameIndex = _animator.CurrentFrameIndex;
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}
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}
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}
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