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55 lines
2 KiB
C#
55 lines
2 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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using ProjectZ.InGame.GameObjects.Base.Components;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.GameObjects.Bosses
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{
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internal class BossFinalBossParticle : GameObject
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{
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private readonly BodyComponent _body;
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private readonly CSprite _sprite;
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private float _transparency = 1;
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public BossFinalBossParticle(Map.Map map, Vector2 position, Vector2 velocity) : base(map)
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{
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EntityPosition = new CPosition(position.X, position.Y, 0);
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EntitySize = new Rectangle(-8, -8, 16, 16);
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var animator = AnimatorSaveLoad.LoadAnimator("Nightmares/nightmare particle");
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animator.Play("idle");
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_sprite = new CSprite(EntityPosition);
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var animationComponent = new AnimationComponent(animator, _sprite, Vector2.Zero);
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_body = new BodyComponent(EntityPosition, -5, -5, 10, 10, 8)
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{
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Velocity = new Vector3(velocity, 0),
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Drag = 0.94f,
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CollisionTypes = Values.CollisionTypes.None
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};
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AddComponent(BaseAnimationComponent.Index, animationComponent);
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AddComponent(BodyComponent.Index, _body);
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AddComponent(UpdateComponent.Index, new UpdateComponent(Update));
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AddComponent(DrawComponent.Index, new DrawCSpriteComponent(_sprite, Values.LayerPlayer));
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}
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private void Update()
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{
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// fade away
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if (_body.Velocity.Length() < 0.125f)
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{
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_transparency -= Game1.TimeMultiplier * 0.165f;
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_sprite.Color = Color.White * _transparency;
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if (_transparency <= 0)
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Map.Objects.DeleteObjects.Add(this);
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}
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}
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}
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} |