LADXHD/InGame/GameObjects/Base/Components/CarriableComponent.cs
2023-12-14 17:21:22 -05:00

43 lines
1.3 KiB
C#

using Microsoft.Xna.Framework;
using ProjectZ.InGame.GameObjects.Base.CObjects;
namespace ProjectZ.InGame.GameObjects.Base.Components
{
public class CarriableComponent : Component
{
public delegate void StartFunction();
public StartFunction StartGrabbing;
public delegate Vector3 InitFunction();
public InitFunction Init;
public delegate bool UpdatePositionFunction(Vector3 position);
public UpdatePositionFunction UpdatePosition;
public delegate void ThrowFunction(Vector2 direction);
public ThrowFunction Throw;
public delegate bool PullFunction(Vector2 direction);
public PullFunction Pull;
public CRectangle Rectangle;
public int CarryHeight = 13;
public bool IsHeavy;
public bool IsPickedUp;
public bool IsActive = true;
public new static int Index = 3;
public static int Mask = 0x01 << Index;
public CarriableComponent(CRectangle rectangle, InitFunction init, UpdatePositionFunction updatePosition, ThrowFunction @throw)
{
Rectangle = rectangle;
Init = init;
UpdatePosition = updatePosition;
Throw = @throw;
}
}
}