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43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.GameObjects.Base.CObjects;
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namespace ProjectZ.InGame.GameObjects.Base.Components
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{
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public class CarriableComponent : Component
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{
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public delegate void StartFunction();
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public StartFunction StartGrabbing;
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public delegate Vector3 InitFunction();
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public InitFunction Init;
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public delegate bool UpdatePositionFunction(Vector3 position);
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public UpdatePositionFunction UpdatePosition;
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public delegate void ThrowFunction(Vector2 direction);
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public ThrowFunction Throw;
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public delegate bool PullFunction(Vector2 direction);
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public PullFunction Pull;
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public CRectangle Rectangle;
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public int CarryHeight = 13;
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public bool IsHeavy;
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public bool IsPickedUp;
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public bool IsActive = true;
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public new static int Index = 3;
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public static int Mask = 0x01 << Index;
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public CarriableComponent(CRectangle rectangle, InitFunction init, UpdatePositionFunction updatePosition, ThrowFunction @throw)
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{
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Rectangle = rectangle;
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Init = init;
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UpdatePosition = updatePosition;
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Throw = @throw;
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}
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}
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}
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