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52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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namespace ProjectZ.InGame.GameObjects.Base
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{
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public class Animation
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{
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public Frame[] Frames = new Frame[0];
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public Point Offset;
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public string Id;
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public string NextAnimation;
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public int AnimationLeft = 0;
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public int AnimationRight = 0;
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public int AnimationTop = 0;
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public int AnimationBottom = 0;
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public int AnimationWidth = 0;
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public int AnimationHeight = 0;
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public int LoopCount;
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public Animation(string id)
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{
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Id = id.ToLower();
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}
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}
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public class Frame
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{
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public Rectangle SourceRectangle;
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public Rectangle CollisionRectangle;
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public Point Offset;
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public bool MirroredV;
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public bool MirroredH;
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public int FrameTime
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{
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get => (int)Math.Round(FrameTimeFps * 1000 / 60f);
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set => FrameTimeFps = (int)Math.Round(value * 60 / 1000f);
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}
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// 1 => shown for 1 frame (if the game runs with 60fps)
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// 2 => shown for 2 frames
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public int FrameTimeFps { get; set; }
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}
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}
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