mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-10-31 20:04:18 +00:00
33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using ProjectZ.InGame.Things;
|
|
|
|
namespace ProjectZ.Base.UI
|
|
{
|
|
public class UiRectangle : UiElement
|
|
{
|
|
public Color BlurColor;
|
|
public float Radius = 0;
|
|
|
|
public UiRectangle(Rectangle rectangle, string elementId, string screen, Color color, Color blurColor, UiFunction update)
|
|
: base(elementId, screen)
|
|
{
|
|
Rectangle = rectangle;
|
|
BackgroundColor = color;
|
|
BlurColor = blurColor;
|
|
UpdateFunction = update;
|
|
}
|
|
|
|
public override void DrawBlur(SpriteBatch spriteBatch)
|
|
{
|
|
Resources.RoundedCornerBlurEffect.Parameters["scale"].SetValue(Game1.UiScale);
|
|
Resources.RoundedCornerBlurEffect.Parameters["blurColor"].SetValue(BlurColor.ToVector4());
|
|
Resources.RoundedCornerBlurEffect.Parameters["radius"].SetValue(Radius);
|
|
Resources.RoundedCornerBlurEffect.Parameters["width"].SetValue(Rectangle.Width / Game1.UiScale);
|
|
Resources.RoundedCornerBlurEffect.Parameters["height"].SetValue(Rectangle.Height / Game1.UiScale);
|
|
|
|
// draw the blur texture
|
|
spriteBatch.Draw(Resources.SprWhite, Rectangle, BackgroundColor);
|
|
}
|
|
}
|
|
} |