mirror of
https://github.com/Phantop/LADXHD.git
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56 lines
1.8 KiB
C#
56 lines
1.8 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.Base.UI
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{
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public class UiLabel : UiElement
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{
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private string _label;
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public sealed override string Label
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{
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get => _label;
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set { _label = value; UpdateLabelPosition(); }
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}
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private Vector2 _textPosition;
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public UiLabel(Rectangle rectangle, SpriteFont font, string text, string elementId, string screen, UiFunction update, Color backgroundColor)
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: base(elementId, screen)
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{
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Rectangle = rectangle;
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UpdateFunction = update;
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BackgroundColor = backgroundColor;
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Font = font;
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Label = text;
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}
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public UiLabel(Rectangle rectangle, SpriteFont font, string text, string elementId, string screen, UiFunction update) :
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this(rectangle, font, text, elementId, screen, update, Color.Transparent)
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{ }
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public UiLabel(Rectangle rectangle, string text, string screen) : base("", screen)
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{
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BackgroundColor = Color.Transparent;
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Rectangle = rectangle;
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Label = text;
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}
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public void UpdateLabelPosition()
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{
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_textPosition = new Vector2(
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(int)(Rectangle.X + Rectangle.Width / 2 - Font.MeasureString(_label).X / 2),
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(int)(Rectangle.Y + Rectangle.Height / 2 - Font.MeasureString(_label).Y / 2));
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}
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public override void Draw(SpriteBatch spriteBatch)
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{
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// draw the background
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spriteBatch.Draw(Resources.SprWhite, Rectangle, BackgroundColor);
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// draw the label
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spriteBatch.DrawString(Font, _label, _textPosition, FontColor);
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}
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}
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} |