using Microsoft.Xna.Framework; using ProjectZ.InGame.GameObjects.Base; namespace ProjectZ.InGame.GameObjects.Things { class ObjShadowDisabler : GameObject { public ObjShadowDisabler() : base("editor shadow disabler") { } public ObjShadowDisabler(Map.Map map, int posX, int posY) : base(map) { EditorColor = Color.Red; Map.UseShadows = false; IsDead = true; } } }