using Microsoft.Xna.Framework; using ProjectZ.InGame.GameObjects.Base; using ProjectZ.InGame.GameObjects.Base.CObjects; using ProjectZ.InGame.GameObjects.Base.Components; using ProjectZ.InGame.SaveLoad; using ProjectZ.InGame.Things; namespace ProjectZ.InGame.GameObjects.Bosses { class BossFinalBossTail : GameObject { public readonly CSprite Sprite; public BossFinalBossTail(Map.Map map, BossFinalBoss nightmare, string animationId, bool hittable) : base(map) { Tags = Values.GameObjectTag.Enemy; EntityPosition = new CPosition(nightmare.EntityPosition.X, nightmare.EntityPosition.Y, 0); EntitySize = new Rectangle(-8, -8, 16, 16); var animator = AnimatorSaveLoad.LoadAnimator("Nightmares/nightmare"); animator.Play(animationId); Sprite = new CSprite(EntityPosition); if (hittable) { var hittableBox = new CBox(EntityPosition, -6, -6, 12, 12, 8); AddComponent(HittableComponent.Index, new HittableComponent(hittableBox, nightmare.HitTail)); } AddComponent(BaseAnimationComponent.Index, new AnimationComponent(animator, Sprite, Vector2.Zero)); } } }