using Microsoft.Xna.Framework.Graphics; using ProjectZ.InGame.Things; namespace ProjectZ.InGame.GameObjects.Base.Components { public class LightDrawComponent : Component { public delegate void DrawTemplate(SpriteBatch spriteBatch); public DrawTemplate Draw; public new static int Index = 9; public static int Mask = 0x01 << Index; public int Layer = Values.LightLayer0; protected LightDrawComponent() { } public LightDrawComponent(DrawTemplate draw) { Draw = draw; } } }