using ProjectZ.InGame.GameObjects.Base; namespace ProjectZ.InGame.GameObjects.Things { class ObjMusic : GameObject { private string _title; public ObjMusic() : base("editor music") { } public ObjMusic(Map.Map map, int posX, int posY, string title) : base(map) { _title = title; if (int.TryParse(_title, out var songNr)) Map.MapMusic[0] = songNr; IsDead = true; } } }