using Microsoft.Xna.Framework; using ProjectZ.InGame.Controls; namespace ProjectZ.InGame.Overlay.Sequences { class PictureSequence : GameSequence { public PictureSequence() { _sequenceWidth = 103; _sequenceHeight = 128; // background Sprites.Add(new SeqSprite("trade_picture", new Vector2(0, 0), 0)); } public override void Update() { base.Update(); // can close the overlay if the dialog isn't running anymore if (!Game1.GameManager.DialogIsRunning() && ControlHandler.ButtonPressed(CButtons.B)) { Game1.GameManager.InGameOverlay.CloseOverlay(); Game1.GameManager.StartDialogPath("close_picture"); } } } }