namespace ProjectZ.InGame.Things { class GameSettings { public static int UiScale = 0; public static int GameScale = 11; // autoscale public static bool EnableShadows = true; public static bool LockFps = true; public static bool Autosave = true; public static bool SmoothCamera = true; public static bool BorderlessWindowed = false; public static bool IsFullscreen = false; private static int _musicVolume = 100; private static int _effectVolume = 100; public static int MusicVolume { get => _musicVolume; set { _musicVolume = value; Game1.GbsPlayer.SetVolume(value / 100.0f); } } public static int EffectVolume { get => _effectVolume; set { _effectVolume = value; } } } }