using Microsoft.Xna.Framework; using ProjectZ.InGame.Things; namespace ProjectZ.InGame.Overlay.Sequences { class WeatherBirdSequence : GameSequence { private SeqAnimation _objUlrich; public WeatherBirdSequence() { _sequenceWidth = 160; _sequenceHeight = 144; } public override void OnStart() { Sprites.Clear(); SpriteDict.Clear(); var position = Vector2.Zero; // background Sprites.Add(new SeqSprite("seqWeatherBirdBackground", position, 0)); Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "top", new Vector2(position.X, position.Y + 112), 1)); for (int i = 0; i < 5; i++) Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "bottom", new Vector2(position.X + 32 * i, position.Y + 136), 1)); Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "rotator", new Vector2(position.X + 95, position.Y + 56), 1)); // flowers Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "flower_red", new Vector2(position.X + 32, position.Y + 128), 1)); Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "flower_red", new Vector2(position.X + 64, position.Y + 120), 1)); Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "flower_white", new Vector2(position.X + 8, position.Y + 128), 1)); Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "flower_white", new Vector2(position.X + 104, position.Y + 128), 1)); Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "flower_white", new Vector2(position.X + 144, position.Y + 120), 1)); // link and marin AddDrawable("weatherBirdLink", new SeqAnimation("Sequences/weather bird link", "walk", new Vector2(position.X - 40, position.Y + 112), 3) { Shader = Resources.ColorShader, Color = Game1.GameManager.CloakColor }); AddDrawable("weatherBirdMarin", new SeqAnimation("Sequences/weather bird marin", "walk", new Vector2(position.X - 40 - 22, position.Y + 112), 3)); AddDrawable("weatherBirdUlrich", _objUlrich = new SeqAnimation("Sequences/weather bird ulrich", "stopped", new Vector2(position.X + 180, position.Y + 112), 2)); AddDrawable("weatherBirdPhotoFlash", new SeqColor(new Rectangle((int)position.X, (int)position.Y, 160, 144), Color.Transparent, 5)); // start the sequence path Game1.GameManager.StartDialogPath("seq_weather_bird"); base.OnStart(); } public override void Update() { // @HACK: ulrich needs to change the layer if (Game1.GameManager.SaveManager.GetString("weatherBirdUlrichFront", "0") == "1") _objUlrich.Layer = 4; base.Update(); } } }