using Microsoft.Xna.Framework; using ProjectZ.InGame.GameObjects.Base; using ProjectZ.InGame.GameObjects.Base.CObjects; using ProjectZ.InGame.Map; namespace ProjectZ.InGame.GameObjects.Things { public class ObjMarinDisabler : GameObject { public ObjMarinDisabler() : base("marin") { } public ObjMarinDisabler(Map.Map map, int posX, int posY) : base(map) { EntityPosition = new CPosition(posX, posY, 0); EntitySize = new Rectangle(0, 0, 16, 16); var marin = MapManager.ObjLink.GetMarin(); if (marin != null) marin.IsHidden = true; } } }