using ProjectZ.InGame.Map; namespace ProjectZ.InGame.GameObjects.Things { internal class ObjLavaField : ObjAnimatedTile { public ObjLavaField(Map.Map map, int posX, int posY, string spriteId, int frames, int animationSpeed, bool sync, int spriteEffects, int drawLayer) : base(map, posX, posY, spriteId, frames, animationSpeed, sync, spriteEffects, drawLayer) { Map.AddFieldState(posX / 16, posY / 16, MapStates.FieldStates.Lava); } } }