using System; namespace ProjectZ.InGame.GameObjects { public class GameObjectItem : IComparable { public string Index; public object[] Parameter; public GameObjectItem(string index, object[] parameter) { Index = index; Parameter = parameter; } public int CompareTo(object compareObject) { if (!(compareObject is GameObjectItem item)) return 0; if (item.Parameter.Length >= 3 && Parameter.Length >= 3) return Index.CompareTo(item.Index) * 4 + ((int)Parameter[1]).CompareTo((int)item.Parameter[1]) * 2 + ((int)Parameter[2]).CompareTo((int)item.Parameter[2]); return Index.CompareTo(item.Index); } } }