using Microsoft.Xna.Framework.Graphics; namespace ProjectZ.InGame.GameObjects.Base.Components { class DrawShadowComponent : Component { public new static int Index = 6; public static int Mask = 0x01 << Index; public delegate void DrawTemplate(SpriteBatch spriteBatch); public DrawTemplate Draw; public bool IsActive = true; protected DrawShadowComponent() { } public DrawShadowComponent(DrawTemplate draw) { Draw = draw; } } }