using ProjectZ.Base; using ProjectZ.InGame.GameObjects.Base.CObjects; using ProjectZ.InGame.Things; namespace ProjectZ.InGame.GameObjects.Base.Components { class BoxCollisionComponent : CollisionComponent { public CBox CollisionBox; public int DirectionFlag = 15; public bool IsActive = true; public BoxCollisionComponent(CBox collisionBox, Values.CollisionTypes collisionType) { CollisionBox = collisionBox; CollisionType = collisionType; Collision = IsColliding; } public bool IsColliding(Box box, int dir, int level, ref Box collidingBox) { if (!IsActive || ((0x01 << dir) & DirectionFlag) == 0 || !box.Intersects(CollisionBox.Box)) return false; collidingBox = CollisionBox.Box; return true; } } }