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update README
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README.md
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README.md
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@ -10,3 +10,13 @@ Whether you're a long-time fan of Link's Awakening or a newcomer to the series,
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THIS IS NOT MY PROJECT. You can find the original location of it [here](https://linksawakeningdxhd.itch.io/links-awakening-dx-hd).
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THIS IS NOT MY PROJECT. You can find the original location of it [here](https://linksawakeningdxhd.itch.io/links-awakening-dx-hd).
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This repository merely exists to preserve it as an easily buildable copy, as the original source used a strange MonoGame layout.
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This repository merely exists to preserve it as an easily buildable copy, as the original source used a strange MonoGame layout.
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I've provided a build artifact with the relevant `dotnet` version bundled, for easy usage of the project under `wine`, as that's how I would use it.
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I've provided a build artifact with the relevant `dotnet` version bundled, for easy usage of the project under `wine`, as that's how I would use it.
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The following commands process can be used to build that on Linux, assuming .NET 6.0 with the right target available:
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```bash
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winetricks d3dcompiler_47 dotnet6
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dotnet tool restore
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MGFXC_WINE_PATH=$WINEPREFIX dotnet publish -c Release -r win-x64 /p:PublishReadyToRun=false /p:TieredCompilation=false --self-contained -o <outdir>
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```
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Certain files have been modified to use fonts that are available on my system (DejaVu Sans, Ubuntu Mono) over Microsoft fonts. You may have to adjust them if you get a build error.
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