mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
124 lines
5.8 KiB
C#
124 lines
5.8 KiB
C#
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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namespace ProjectZ.InGame.Things
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{
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public partial class Values
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{
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public static string VersionString = "v1.0.0";
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public static Color ColorBackgroundLight = Color.Black * 0.8f;
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public static Color ColorBackgroundDark = Color.Black * 0.85f;
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public static Color ColorUiEditor = new Color(41, 57, 85) * 0.85f;
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public static Color MenuButtonColor = new Color(40, 64, 128);
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public static Color MenuButtonColorSelected = new Color(112, 144, 216);
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public static Color MenuButtonColorSlider = new Color(40, 64, 128);
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public static Color InventoryBackgroundColorTop = new Color(255, 255, 230) * 0.85f;
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public static Color InventoryBackgroundColor = new Color(255, 255, 230) * 0.75f;
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public static Color GameMenuBackgroundColor = new Color(255, 255, 255, 255);
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public static Color TextboxBackgroundColor = new Color(0, 0, 0) * 0.85f;
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public static Color TextboxBackgroundSideColor = new Color(248, 248, 136) * 0.65f;
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public static Color TextboxBlurColor = new Color(255, 255, 255, 255);
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public static Color TextboxFontColor = new Color(248, 248, 136);
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public static Color MapTransitionColor = new Color(0, 0, 0, 255);
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public static Color MapFirstTransitionColor = new Color(20, 20, 20, 255);
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public static Color OverlayBackgroundColor = new Color(255, 255, 190) * 0.55f;
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public static Color OverlayBackgroundBlurColor = new Color(255, 255, 255, 255);
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public static Color[] SkirtColors = { new Color(16, 168, 64), new Color(0, 38, 255), new Color(255, 0, 0) };
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public static string PathSaveFolder = "SaveFiles/";
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public static string PathContentFolder = "Data/";
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public static string PathLanguageFolder => PathContentFolder + "Languages/";
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public static string PathMapsFolder => PathContentFolder + "Maps/";
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public static string PathTilesetFolder => PathContentFolder + "Maps/Tilesets/";
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public static string PathMapObjectFolder => PathContentFolder + "Map Objects/";
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public static string PathLightsFolder => PathContentFolder + "Lights/";
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public static string PathAnimationFolder => PathContentFolder + "Animations/";
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public static string PathMinimapFolder => PathContentFolder + "Dungeon/";
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public const string EditorUiObjectEditor = "objectEditor";
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public const string EditorUiObjectSelection = "objectSelection";
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public const string EditorUiTileEditor = "tileEditor";
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public const string EditorUiTileSelection = "tileSelection";
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public const string EditorUiDigTileEditor = "digTileEditor";
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public const string EditorUiMusicTileEditor = "musicTileEditor";
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public const string EditorUiTileExtractor = "tileExtractor";
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public const string EditorUiTilesetEditor = "tilesetEditor";
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public const string EditorUiAnimation = "animationEditor";
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public const string EditorUiSpriteAtlas = "spriteAtlasEditor";
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public const string ScreenNameIntro = "INTRO";
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public const string ScreenNameMenu = "MENU";
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public const string ScreenNameGame = "GAME";
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public const string ScreenGameOver = "GAMEOVER";
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public const string ScreenNameMap = "MAP";
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public const string ScreenNameSettings = "SETTINGS";
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public const string ScreenEnding = "ENDING";
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public const string ScreenNameEditor = "MAP_EDITOR";
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public const string ScreenNameEditorTileset = "TILESET_EDITOR";
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public const string ScreenNameEditorTilesetExtractor = "TILESET_EXTRACTOR";
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public const string ScreenNameEditorAnimation = "ANIMATION_EDITOR";
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public const string ScreenNameSpriteAtlasEditor = "SPRITE_ATLAS_EDITOR";
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public static Keys DebugToggleDebugText = Keys.F1;
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public static Keys DebugToggleDebugModeKey = Keys.F2;
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public static Keys DebugBox = Keys.F3;
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public static Keys DebugSaveKey = Keys.F5;
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public static Keys DebugLoadKey = Keys.F6;
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public static Keys DebugShadowKey = Keys.F9;
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public static float ControllerDeadzone = 0.1f;
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public const float UiBackgroundRadius = 2.0f;
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public const float UiTextboxRadius = 3.0f;
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public static int TileSize = 16;
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public static int FieldWidth = 160;
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public static int FieldHeight = 128;
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public static int ToolBarHeight = 40;
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public static int LayerBackground = 0; // layer behind tileset
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public static int LayerBottom = 1; // layer under the player (grass, water, flowers, etc.)
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public static int LayerPlayer = 2; // same player as the player
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public static int LayerTop = 3; // on top of the player
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public static int LightLayer0 = 0; // lamp
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public static int LightLayer1 = 1; // teleporter light
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public static int LightLayer2 = 2; // dark room
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public static int LightLayer3 = 3;
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public static int HandItemSlots = 4;
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public static int MinWidth = 160 * 2 + 60; // 160
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public static int MinHeight = 128 * 2; // 128
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public static double MenuHeaderSize = 0.2;
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public static double MenuContentSize = 0.65;
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public static double MenuFooterSize = 0.15;
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public static int LetterWidth = 8;
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public static int LetterHeight = 8;
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public static int GameSaveBlackScreen = 250;
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public static int GameRespawnBlackScreen = 250;
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public static float ShadowHeightDefault = 0.75f;
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public static float ShadowRotationDefault = 0.0f;
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public static int SaveRetries = 10;
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public static int LoadRetries = 10;
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public const float SoundEffectVolumeMult = 0.85f;
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}
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}
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