LADXHD/InGame/Things/SpriteShader.cs

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2023-12-14 22:21:22 +00:00
using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
namespace ProjectZ.InGame.Things
{
// Maybe this was actually unnecessary and we could have just used variations of Effects.
// Currently we do not need to dynamically set the parameters and only use this for the damage shader that has 2 variants.
public class SpriteShader
{
public Effect Effect;
public Dictionary<string, float> FloatParameter = new Dictionary<string, float>();
public SpriteShader(Effect effect)
{
Effect = effect;
}
}
}