LADXHD/InGame/Things/HitType.cs

33 lines
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2023-12-14 22:21:22 +00:00
using System;
namespace ProjectZ.InGame.Things
{
[Flags]
public enum HitType
{
// used to hit enemies
Sword1 = 0x01 << 0,
Sword2 = 0x01 << 1,
Sword = Sword1 | Sword2,
Boomerang = 0x01 << 2,
Bomb = 0x01 << 3,
Bow = 0x01 << 4,
Hookshot = 0x01 << 5,
MagicRod = 0x01 << 6,
MagicPowder = 0x01 << 7,
PegasusBootsSword = 0x01 << 8,
PegasusBootsPush = 0x01 << 9,
ThrownObject = 0x01 << 10,
BowWow = 0x01 << 11,
SwordShot = 0x01 << 12,
SwordHold = 0x01 << 13,
SwordSpin = 0x01 << 14,
// used to hit the player
Spikes = 0x01 << 15,
Object = 0x01 << 16,
Enemy = 0x01 << 17,
Boss = 0x01 << 18,
}
}