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33 lines
815 B
C#
33 lines
815 B
C#
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using System;
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namespace ProjectZ.InGame.Things
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{
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[Flags]
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public enum HitType
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{
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// used to hit enemies
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Sword1 = 0x01 << 0,
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Sword2 = 0x01 << 1,
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Sword = Sword1 | Sword2,
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Boomerang = 0x01 << 2,
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Bomb = 0x01 << 3,
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Bow = 0x01 << 4,
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Hookshot = 0x01 << 5,
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MagicRod = 0x01 << 6,
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MagicPowder = 0x01 << 7,
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PegasusBootsSword = 0x01 << 8,
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PegasusBootsPush = 0x01 << 9,
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ThrownObject = 0x01 << 10,
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BowWow = 0x01 << 11,
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SwordShot = 0x01 << 12,
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SwordHold = 0x01 << 13,
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SwordSpin = 0x01 << 14,
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// used to hit the player
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Spikes = 0x01 << 15,
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Object = 0x01 << 16,
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Enemy = 0x01 << 17,
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Boss = 0x01 << 18,
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}
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}
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