LADXHD/InGame/Screens/MenuScreen.cs

173 lines
7.7 KiB
C#
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2023-12-14 22:21:22 +00:00
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using ProjectZ.InGame.Controls;
using ProjectZ.InGame.GameObjects.Base;
using ProjectZ.InGame.Pages;
using ProjectZ.InGame.SaveLoad;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.Screens
{
public class MenuScreen : Screen
{
private Matrix _animationMatrix => Game1.GetMatrix * Matrix.CreateScale(Game1.UiScale);
private Animator _linkAnimation = new Animator();
private Texture2D _sprBackground;
private Rectangle _menuRectangle;
private Vector2 _linkPosition;
private bool _linkVisible;
private int _scale = 3;
private int _menuWidth;
private int _menuHeight;
private int _backgroundWidth;
private int _leftBar;
private int _rightBar;
private int _topBar;
private int _bottomBar;
private int _posX;
public MenuScreen(string screenId) : base(screenId) { }
public override void Load(ContentManager content)
{
_sprBackground = content.Load<Texture2D>("Menu/menuBackground");
_linkAnimation = AnimatorSaveLoad.LoadAnimator("menu_link");
_linkAnimation.Play("idle");
_menuWidth = Values.MinWidth - 32;
_menuHeight = Values.MinHeight - 32;
}
public override void OnLoad()
{
Game1.UiPageManager.ClearStack();
Game1.UiPageManager.ChangePage(typeof(MainMenuPage), null, PageManager.TransitionAnimation.TopToBottom, PageManager.TransitionAnimation.TopToBottom);
Game1.GameManager.ResetMusic();
Game1.GameManager.SetMusic(16, 0);
Game1.GbsPlayer.SetVolumeMultiplier(1.0f);
Game1.GbsPlayer.Play();
}
public override void Update(GameTime gameTime)
{
_scale = Game1.UiScale;
if (_scale <= 0)
_scale = 1;
_backgroundWidth = (int)Math.Ceiling(Game1.WindowWidth / (double)(32 * _scale) + 1) * 32 * _scale;
_menuRectangle = new Rectangle(
Game1.WindowWidth / 2 - _menuWidth * _scale / 2,
Game1.WindowHeight / 2 - _menuHeight * _scale / 2, _menuWidth * _scale, _menuHeight * _scale);
_menuRectangle.X = _menuRectangle.X / _scale * _scale;
_menuRectangle.Y = _menuRectangle.Y / _scale * _scale;
_topBar = (int)Math.Ceiling((Game1.WindowHeight / 2 - _menuHeight * _scale / 2) / (float)_scale / _sprBackground.Height) * _sprBackground.Height;
_bottomBar = (int)Math.Ceiling((Game1.WindowHeight / 2 - _menuHeight * _scale / 2) / (float)_scale / _sprBackground.Height) * _sprBackground.Height;
_posX = (int)Math.Ceiling(_menuRectangle.X / (float)_scale / 32) * 32 - _menuRectangle.X / _scale;
_leftBar = (int)Math.Ceiling((Game1.WindowWidth / 2 - _menuWidth * _scale / 2) / (float)_scale / _sprBackground.Width) * _sprBackground.Width;
_rightBar = _leftBar;
{
// update the animation
_linkAnimation.Update();
_linkVisible = false;
var mainMenuPage = (MainMenuPage)Game1.UiPageManager.GetPage(typeof(MainMenuPage));
if (Game1.UiPageManager.PageStack.Count == 1)
foreach (var saveButton in mainMenuPage.SaveEntries)
{
if (saveButton.Selected)
{
_linkVisible = true;
_linkPosition = new Vector2(saveButton.Position.X + 22, saveButton.Position.Y + 22);
}
}
}
}
public override void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointWrap, null, null, null, Game1.GetMatrix);
// draw the black background
spriteBatch.Draw(Resources.SprWhite, _menuRectangle, Color.Black);
// input helper
{
var backStr = "";
if (ControlHandler.LastKeyboardDown && ControlHandler.ButtonDictionary[CButtons.B].Keys.Length > 0)
backStr = ControlHandler.ButtonDictionary[CButtons.B].Keys[0].ToString();
if (!ControlHandler.LastKeyboardDown && ControlHandler.ButtonDictionary[CButtons.B].Buttons.Length > 0)
backStr = ControlHandler.ButtonDictionary[CButtons.B].Buttons[0].ToString();
var backHelp = backStr + " Back";
var backTextSize = Resources.GameFont.MeasureString(backHelp);
spriteBatch.DrawString(Resources.GameFont, backHelp,
new Vector2(_menuRectangle.X + 2 * _scale, _menuRectangle.Bottom - backTextSize.Y * _scale), Color.White, 0, Vector2.Zero, _scale, SpriteEffects.None, 0);
}
{
var selectStr = "";
if (ControlHandler.LastKeyboardDown && ControlHandler.ButtonDictionary[CButtons.A].Keys.Length > 0)
selectStr = ControlHandler.ButtonDictionary[CButtons.A].Keys[0].ToString();
if (!ControlHandler.LastKeyboardDown && ControlHandler.ButtonDictionary[CButtons.A].Buttons.Length > 0)
selectStr = ControlHandler.ButtonDictionary[CButtons.A].Buttons[0].ToString();
var inputHelper = selectStr + " Select";
var selectTextSize = Resources.GameFont.MeasureString(inputHelper);
spriteBatch.DrawString(Resources.GameFont, inputHelper,
new Vector2(_menuRectangle.Right - (selectTextSize.X + 2) * _scale, _menuRectangle.Bottom - 9 * _scale), Color.White, 0, Vector2.Zero, _scale, SpriteEffects.None, 0);
}
spriteBatch.End();
}
public override void DrawTop(SpriteBatch spriteBatch)
{
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointWrap, null, null, null, Game1.GetMatrix);
// top
spriteBatch.Draw(_sprBackground, new Rectangle(
-_posX * _scale, _menuRectangle.Y - _topBar * _scale, _backgroundWidth, _topBar * _scale),
new Rectangle(0, 0, _backgroundWidth / _scale, _topBar), Color.White);
// bottom
spriteBatch.Draw(_sprBackground, new Rectangle(
-_posX * _scale, _menuRectangle.Bottom, _backgroundWidth, _bottomBar * _scale),
new Rectangle(0, 0, _backgroundWidth / _scale, _bottomBar), Color.White);
// left
spriteBatch.Draw(_sprBackground, new Rectangle(
_menuRectangle.X - _leftBar * _scale, _menuRectangle.Y, _leftBar * _scale, _menuHeight * _scale),
new Rectangle(0, 0, _leftBar, _menuHeight), Color.White);
// right
spriteBatch.Draw(_sprBackground, new Rectangle(
_menuRectangle.Right, _menuRectangle.Y, _rightBar * _scale, _menuHeight * _scale),
new Rectangle(0, 0, _rightBar, _menuHeight), Color.White);
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointWrap, null, null, null, _animationMatrix);
//if (_linkVisible)
// _linkAnimation.Draw(spriteBatch, new Vector2(
// _menuRectangle.X / _scale + _linkPosition.X + 8, _menuRectangle.Y / _scale + _linkPosition.Y + 32), Color.White);
spriteBatch.End();
spriteBatch.Begin();
}
}
}