LADXHD/InGame/SaveLoad/SaveGameSaveLoad.cs

319 lines
12 KiB
C#
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2023-12-14 22:21:22 +00:00
using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.Xna.Framework;
using ProjectZ.InGame.Map;
using ProjectZ.InGame.Things;
namespace ProjectZ.InGame.SaveLoad
{
public class SaveGameSaveLoad
{
private static SaveManager playerSaveState;
public static string SaveFileName = "save";
public static string SaveFileNameGame = "saveGame";
public static bool SaveExists(int slot)
{
return SaveManager.FileExists(Values.PathSaveFolder + "/" + SaveFileName + slot) &&
SaveManager.FileExists(Values.PathSaveFolder + "/" + SaveFileNameGame + slot);
}
public static bool CopySaveFile(int from, int to)
{
return CopySaveFile(Values.PathSaveFolder + SaveFileName + from, Values.PathSaveFolder + SaveFileName + to) &&
CopySaveFile(Values.PathSaveFolder + SaveFileNameGame + from, Values.PathSaveFolder + SaveFileNameGame + to);
}
public static bool CopySaveFile(string fromFile, string toFile)
{
if (!File.Exists(fromFile) || toFile == fromFile)
return false;
// delete other file
if (File.Exists(toFile))
File.Delete(toFile);
// create file copy
File.Copy(fromFile, toFile);
return true;
}
public static bool DeleteSaveFile(int slot)
{
return DeleteSaveFile(Values.PathSaveFolder + SaveFileName + slot) &&
DeleteSaveFile(Values.PathSaveFolder + SaveFileNameGame + slot);
}
private static bool DeleteSaveFile(string filePath)
{
if (!File.Exists(filePath))
return false;
// delete the file
File.Delete(filePath);
return true;
}
public static void SaveGame(GameManager gameManager)
{
// save the game variables
gameManager.SaveManager.Save(Values.PathSaveFolder + "/" + SaveFileNameGame + gameManager.SaveSlot, Values.SaveRetries);
// player variables
// is this state already created before starting a sequence?
if (playerSaveState == null)
FillSaveState(ref playerSaveState, gameManager);
playerSaveState.Save(Values.PathSaveFolder + "/" + SaveFileName + gameManager.SaveSlot, Values.SaveRetries);
playerSaveState = null;
}
public static void FillSaveState(GameManager gameManager)
{
FillSaveState(ref playerSaveState, gameManager);
}
public static void ClearSaveState()
{
playerSaveState = null;
}
private static void FillSaveState(ref SaveManager saveManager, GameManager gameManager)
{
saveManager = new SaveManager();
saveManager.SetString("savename", gameManager.SaveName);
saveManager.SetInt("maxHearth", gameManager.MaxHearths);
saveManager.SetInt("deathCount", gameManager.DeathCount);
saveManager.SetInt("currentHearth", gameManager.CurrentHealth);
saveManager.SetInt("cloak", gameManager.CloakType);
saveManager.SetInt("ocarinaSong", gameManager.SelectedOcarinaSong);
saveManager.SetInt("guardianAcornCount", gameManager.GuardianAcornCount);
saveManager.SetInt("pieceOfPowerCount", gameManager.PieceOfPowerCount);
saveManager.SetBool("debugMode", gameManager.DebugMode);
// this is only used in the main menu
var rubyObject = Game1.GameManager.GetItem("ruby");
if (rubyObject != null)
saveManager.SetInt("rubyCount", rubyObject.Count);
saveManager.SetString("currentMap", MapManager.ObjLink.SaveMap);
saveManager.SetInt("posX", (int)MapManager.ObjLink.SavePosition.X);
saveManager.SetInt("posY", (int)MapManager.ObjLink.SavePosition.Y);
saveManager.SetInt("dir", MapManager.ObjLink.SaveDirection);
if (gameManager.PlayerMapPosition != null)
{
saveManager.SetInt("mapPosX", gameManager.PlayerMapPosition.Value.X);
saveManager.SetInt("mapPosY", gameManager.PlayerMapPosition.Value.Y);
}
var dsKeys = "";
foreach (var strKey in gameManager.DungeonMaps.Keys)
dsKeys += strKey + ",";
saveManager.SetString("dungeonKeyNames", dsKeys);
foreach (var miniMap in gameManager.DungeonMaps)
{
for (var y = 0; y < miniMap.Value.Tiles.GetLength(1); y++)
{
var strLine = "";
for (var x = 0; x < miniMap.Value.Tiles.GetLength(0); x++)
strLine += (miniMap.Value.Tiles[x, y].DiscoveryState ? "1" : "0") + ",";
saveManager.SetString(miniMap.Key + "line" + y, strLine);
}
}
// save equipped items
for (var i = 0; i < gameManager.Equipment.Length; i++)
{
var strItem = "";
if (gameManager.Equipment[i] != null)
strItem += gameManager.Equipment[i].Name + ":" + gameManager.Equipment[i].Count;
saveManager.SetString("equipment" + i, strItem);
}
// save all the collected objects (keys, relicts,...)
for (var i = 0; i < gameManager.CollectedItems.Count; i++)
{
var strItem = "";
strItem += gameManager.CollectedItems[i].Name + ":" + gameManager.CollectedItems[i].Count;
if (gameManager.CollectedItems[i].LocationBounding != null)
strItem += ":" + gameManager.CollectedItems[i].LocationBounding;
saveManager.SetString("object" + i, strItem);
}
// save the discovered map areas
var values = new int[8];
if (gameManager.MapVisibility != null)
for (var y = 0; y < 16; y++)
{
var index = y / 2;
for (var x = 0; x < 16; x++)
values[index] = values[index] << 1 | (gameManager.MapVisibility[x, y] ? 0x1 : 0x0);
}
for (var i = 0; i < values.Length; i++)
saveManager.SetInt("map" + i, values[i]);
}
public static void LoadSaveFile(GameManager gameManager, int slot)
{
// save game variables
if (!gameManager.SaveManager.LoadFile(Values.PathSaveFolder + "/" + SaveFileNameGame + slot))
return;
var saveManager = new SaveManager();
gameManager.SaveSlot = slot;
gameManager.Equipment = new GameItemCollected[GameManager.EquipmentSlots];
gameManager.CollectedItems.Clear();
gameManager.DungeonMaps = new Dictionary<string, GameManager.MiniMap>();
if (!saveManager.LoadFile(Values.PathSaveFolder + "/" + SaveFileName + slot))
return;
gameManager.SaveName = saveManager.GetString("savename");
gameManager.MaxHearths = saveManager.GetInt("maxHearth");
gameManager.CurrentHealth = saveManager.GetInt("currentHearth");
gameManager.CloakType = saveManager.GetInt("cloak", 0);
gameManager.SelectedOcarinaSong = saveManager.GetInt("ocarinaSong", -1);
gameManager.GuardianAcornCount = saveManager.GetInt("guardianAcornCount", 0);
gameManager.PieceOfPowerCount = saveManager.GetInt("pieceOfPowerCount", 0);
gameManager.DeathCount = saveManager.GetInt("deathCount", 0);
gameManager.DebugMode = saveManager.GetBool("debugMode", false);
// so the map positions is still shown right even if the game was saved outside of the overworld
if (saveManager.ContainsValue("mapPosX"))
gameManager.PlayerMapPosition = new Point(
saveManager.GetInt("mapPosX"),
saveManager.GetInt("mapPosY"));
else
gameManager.PlayerMapPosition = null;
// load the dungeon discovery state
var strDungeonKeys = saveManager.GetString("dungeonKeyNames");
if (!string.IsNullOrEmpty(strDungeonKeys))
{
var keys = strDungeonKeys.Split(',');
for (var i = 0; i < keys.Length - 1; i++)
{
// make sure the mini map is loaded
gameManager.LoadMiniMap(keys[i]);
// should never happen
if (!gameManager.DungeonMaps.TryGetValue(keys[i], out var map))
continue;
var width = map.Tiles.GetLength(0);
var height = map.Tiles.GetLength(1);
for (var y = 0; y < height; y++)
{
var line = saveManager.GetString(keys[i] + "line" + y);
// should never happen
if (line == null)
continue;
var splitLine = line.Split(',');
// should never happen
if (splitLine.Length - 1 != width)
continue;
for (var x = 0; x < width; x++)
map.Tiles[x, y].DiscoveryState = splitLine[x] == "1";
}
}
}
// load equipped items
for (var i = 0; i < gameManager.Equipment.Length; i++)
{
var strItem = saveManager.GetString("equipment" + i);
if (!string.IsNullOrEmpty(strItem))
{
// load the collected item
gameManager.CollectItem(GetGameItem(strItem), i);
}
else
{
gameManager.Equipment[i] = null;
}
}
// load all the collected items
string strObject;
var counter = 0;
while ((strObject = saveManager.GetString("object" + counter)) != null)
{
// add the collected object
gameManager.CollectItem(GetGameItem(strObject));
counter++;
}
// load the discovered map data map
gameManager.MapVisibility = new bool[16, 16];
var values = new int[8];
for (var i = 0; i < values.Length; i++)
values[i] = saveManager.GetInt("map" + i);
for (var y = 0; y < 16; y++)
{
var index = y / 2;
for (var x = 0; x < 16; x++)
{
// check the first bit of the 32bit value
gameManager.MapVisibility[x, y] = (values[index] & 0x80000000) != 0;
values[index] = values[index] << 1;
}
}
MapManager.ObjLink.SaveMap = saveManager.GetString("currentMap");
MapManager.ObjLink.SavePosition.X = saveManager.GetInt("posX");
MapManager.ObjLink.SavePosition.Y = saveManager.GetInt("posY");
MapManager.ObjLink.SaveDirection = saveManager.GetInt("dir");
MapManager.ObjLink.Direction = saveManager.GetInt("dir");
gameManager.LoadedMap = saveManager.GetString("currentMap");
gameManager.SavePositionX = saveManager.GetInt("posX");
gameManager.SavePositionY = saveManager.GetInt("posY");
gameManager.SaveDirection = saveManager.GetInt("dir");
}
public static GameItemCollected GetGameItem(string strItem)
{
var strSplit = strItem.Split(':');
// set the item name and count
var item = new GameItemCollected(strSplit[0])
{
Count = Convert.ToInt16(strSplit[1])
};
// check if the item is location bound
if (strSplit.Length > 2)
item.LocationBounding = strSplit[2];
return item;
}
}
}