LADXHD/InGame/SaveLoad/DialogPathLoader.cs

228 lines
9.6 KiB
C#
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2023-12-14 22:21:22 +00:00
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using Microsoft.Xna.Framework;
using ProjectZ.InGame.Overlay;
namespace ProjectZ.InGame.SaveLoad
{
class DialogPathLoader
{
public static void LoadScripts(string filePath, Dictionary<string, List<DialogPath>> dialogPaths)
{
var reader = new StreamReader(filePath);
// go from line to line
while (!reader.EndOfStream)
{
var strLine = reader.ReadLine().Replace(" ", "");
// ignore comment
if (strLine.Length == 0 || strLine.StartsWith("//"))
continue;
var split = strLine.Split(new[] { "->" }, StringSplitOptions.None);
if (split.Length <= 1) continue;
var splitKey = split[0].Split(':');
DialogPath newPath;
if (splitKey.Length == 2)
newPath = new DialogPath(splitKey[0], splitKey[1]);
else
newPath = new DialogPath(splitKey[1], splitKey[2]);
for (var i = 1; i < split.Length; i++)
AddAction(newPath, split[i], splitKey[0]);
// create dictionary entry or create one
if (dialogPaths.ContainsKey(splitKey[0]))
dialogPaths[splitKey[0]].Add(newPath);
else
dialogPaths.Add(splitKey[0], new List<DialogPath> { newPath });
}
reader.Close();
}
private static void AddAction(DialogPath path, string split, string key)
{
if (!split.Contains('[') && split.Length > 0)
{
path.Action.Add(new DialogActionStartDialog(split));
return;
}
var action = split.Replace("[", "").Replace("]", "");
var stringSplit = action.Split(':');
if (stringSplit[0] == "path")
{
path.Action.Add(new DialogActionStartPath(stringSplit[1]));
}
else if (stringSplit[0] == "wait")
{
path.Action.Add(new DialogActionWait(stringSplit[1], stringSplit[2]));
}
else if (stringSplit[0] == "countdown")
{
var time = int.Parse(stringSplit[1]);
path.Action.Add(new DialogActionCountdown(time));
}
else if (stringSplit[0] == "update_objects")
{
path.Action.Add(new DialogActionUpdateObjects());
}
else if (stringSplit[0] == "freeze" && stringSplit.Length == 2)
{
path.Action.Add(new DialogActionFreezePlayerTime(int.Parse(stringSplit[1])));
}
else if (stringSplit[0] == "freeze" && stringSplit.Length == 3)
{
path.Action.Add(new DialogActionFreezePlayer(stringSplit[1], stringSplit[2]));
}
else if (stringSplit[0] == "lock_player" && stringSplit.Length == 2)
{
path.Action.Add(new DialogActionLockPlayerTime(int.Parse(stringSplit[1])));
}
else if (stringSplit[0] == "lock_player" && stringSplit.Length == 3)
{
path.Action.Add(new DialogActionLockPlayer(stringSplit[1], stringSplit[2]));
}
else if (stringSplit[0] == "shake" && stringSplit.Length == 6)
{
path.Action.Add(new DialogActionShake(
int.Parse(stringSplit[1]), int.Parse(stringSplit[2]), int.Parse(stringSplit[3]),
float.Parse(stringSplit[4], CultureInfo.InvariantCulture),
float.Parse(stringSplit[5], CultureInfo.InvariantCulture)));
}
else if (stringSplit[0] == "set")
{
if (stringSplit.Length == 2)
path.Action.Add(new DialogActionSetVariable(key, stringSplit[1]));
else
path.Action.Add(new DialogActionSetVariable(stringSplit[1], stringSplit[2]));
}
else if (stringSplit[0] == "check_item")
{
var itemCount = int.Parse(stringSplit[2]);
path.Action.Add(new DialogActionCheckItem(stringSplit[1], itemCount, stringSplit[3]));
}
else if (stringSplit[0] == "cooldown")
{
var cooldownTime = int.Parse(stringSplit[1]);
path.Action.Add(new DialogActionCooldown(cooldownTime, stringSplit[2]));
}
else if (stringSplit[0] == "add_item")
{
var itemCount = int.Parse(stringSplit[2]);
path.Action.Add(new DialogActionAddItem(stringSplit[1], itemCount));
}
else if (stringSplit[0] == "add_item_amount")
{
var itemCount = int.Parse(stringSplit[2]);
path.Action.Add(new DialogActionAddItemAmount(stringSplit[1], itemCount));
}
else if (stringSplit[0] == "remove_item")
{
var itemCount = int.Parse(stringSplit[2]);
path.Action.Add(new DialogActionRemoveItem(stringSplit[1], itemCount, stringSplit[3]));
}
else if (stringSplit[0] == "stop_music")
{
if (stringSplit.Length == 3)
path.Action.Add(new DialogActionStopMusicTime(int.Parse(stringSplit[1]), int.Parse(stringSplit[2])));
else
path.Action.Add(new DialogActionStopMusic());
}
else if (stringSplit[0] == "music")
{
var songNr = int.Parse(stringSplit[1]);
var priority = int.Parse(stringSplit[2]);
path.Action.Add(new DialogActionPlayMusic(songNr, priority));
}
else if (stringSplit[0] == "music_speed")
{
path.Action.Add(new DialogActionMusicSpeed(
float.Parse(stringSplit[1], CultureInfo.InvariantCulture)));
}
else if (stringSplit[0] == "sound")
{
path.Action.Add(new DialogActionSoundEffect(stringSplit[1]));
}
else if (stringSplit[0] == "dialog")
{
var choices = new string[stringSplit.Length - 3];
for (var j = 0; j < stringSplit.Length - 3; j++)
choices[j] = stringSplit[j + 3];
path.Action.Add(new DialogActionDialog(stringSplit[1], stringSplit[2], choices));
}
else if (stringSplit[0] == "buy")
{
path.Action.Add(new DialogActionBuyItem(stringSplit[1]));
}
else if (stringSplit[0] == "open_book")
{
path.Action.Add(new DialogActionOpenBook());
}
else if (stringSplit[0] == "start_sequence")
{
path.Action.Add(new DialogActionStartSequence(stringSplit[1]));
}
else if (stringSplit[0] == "seq_set_position")
{
var posX = int.Parse(stringSplit[2]);
var posY = int.Parse(stringSplit[3]);
path.Action.Add(new DialogActionSeqSetPosition(stringSplit[1], new Vector2(posX, posY)));
}
else if (stringSplit[0] == "seq_lerp")
{
var posX = int.Parse(stringSplit[2]);
var posY = int.Parse(stringSplit[3]);
var time = float.Parse(stringSplit[4], CultureInfo.InvariantCulture);
path.Action.Add(new DialogActionSeqLerp(stringSplit[1], new Vector2(posX, posY), time));
}
else if (stringSplit[0] == "seq_color")
{
var colorR = byte.Parse(stringSplit[2]);
var colorG = byte.Parse(stringSplit[3]);
var colorB = byte.Parse(stringSplit[4]);
var colorA = byte.Parse(stringSplit[5]);
var time = int.Parse(stringSplit[6]);
path.Action.Add(new DialogActionSeqColorLerp(stringSplit[1], new Color(colorR, colorG, colorB, colorA), time));
}
else if (stringSplit[0] == "seq_play")
{
path.Action.Add(new DialogActionSeqPlay(stringSplit[1], stringSplit[2]));
}
else if (stringSplit[0] == "seq_finish_animation")
{
var stopFrameIndex = int.Parse(stringSplit[2]);
path.Action.Add(new DialogActionFinishAnimation(stringSplit[1], stopFrameIndex));
}
else if (stringSplit[0] == "close_overlay")
{
path.Action.Add(new DialogActionCloseOverlay());
}
else if (stringSplit[0] == "fill_hearts")
{
path.Action.Add(new DialogActionFillHearts());
}
else if (stringSplit[0] == "spawn")
{
path.Action.Add(new DialogActionSpawnObject(key, stringSplit[1], stringSplit[2]));
}
else if (stringSplit[0] == "map_transition")
{
path.Action.Add(new DialogActionChangeMap(stringSplit[1], stringSplit[2]));
}
else if (stringSplit[0] == "save_history")
{
path.Action.Add(new DialogActionSaveHistory(bool.Parse(stringSplit[1])));
}
}
}
}